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OgrePlane.cpp
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#include "OgrePlane.h"
#include "OgreMatrix3.h"
#include "OgreAxisAlignedBox.h"
//-----------------------------------------------------------------------
Plane::Plane ()
{
normal = Vector3::ZERO;
d = 0.0;
}
//-----------------------------------------------------------------------
Plane::Plane (const Plane& rhs)
{
normal = rhs.normal;
d = rhs.d;
}
//-----------------------------------------------------------------------
Plane::Plane (const Vector3& rkNormal, Real fConstant)
{
normal = rkNormal;
d = -fConstant;
}
//---------------------------------------------------------------------
Plane::Plane (Real a, Real b, Real c, Real _d)
: normal(a, b, c), d(_d)
{
}
//-----------------------------------------------------------------------
Plane::Plane (const Vector3& rkNormal, const Vector3& rkPoint)
{
redefine(rkNormal, rkPoint);
}
//-----------------------------------------------------------------------
Plane::Plane (const Vector3& rkPoint0, const Vector3& rkPoint1,
const Vector3& rkPoint2)
{
redefine(rkPoint0, rkPoint1, rkPoint2);
}
//-----------------------------------------------------------------------
Real Plane::getDistance (const Vector3& rkPoint) const
{
return normal.dotProduct(rkPoint) + d;
}
//-----------------------------------------------------------------------
Plane::Side Plane::getSide (const Vector3& rkPoint) const
{
Real fDistance = getDistance(rkPoint);
if ( fDistance < 0.0 )
return Plane::NEGATIVE_SIDE;
if ( fDistance > 0.0 )
return Plane::POSITIVE_SIDE;
return Plane::NO_SIDE;
}
//-----------------------------------------------------------------------
Plane::Side Plane::getSide (const AxisAlignedBox& box) const
{
if (box.isNull())
return NO_SIDE;
if (box.isInfinite())
return BOTH_SIDE;
return getSide(box.getCenter(), box.getHalfSize());
}
//-----------------------------------------------------------------------
Plane::Side Plane::getSide (const Vector3& centre, const Vector3& halfSize) const
{
// Calculate the distance between box centre and the plane
Real dist = getDistance(centre);
// Calculate the maximise allows absolute distance for
// the distance between box centre and plane
Real maxAbsDist = normal.absDotProduct(halfSize);
if (dist < -maxAbsDist)
return Plane::NEGATIVE_SIDE;
if (dist > +maxAbsDist)
return Plane::POSITIVE_SIDE;
return Plane::BOTH_SIDE;
}
//-----------------------------------------------------------------------
void Plane::redefine(const Vector3& rkPoint0, const Vector3& rkPoint1,
const Vector3& rkPoint2)
{
Vector3 kEdge1 = rkPoint1 - rkPoint0;
Vector3 kEdge2 = rkPoint2 - rkPoint0;
normal = kEdge1.crossProduct(kEdge2);
normal.normalise();
d = -normal.dotProduct(rkPoint0);
}
//-----------------------------------------------------------------------
void Plane::redefine(const Vector3& rkNormal, const Vector3& rkPoint)
{
normal = rkNormal;
d = -rkNormal.dotProduct(rkPoint);
}
//-----------------------------------------------------------------------
Vector3 Plane::projectVector(const Vector3& p) const
{
// We know plane normal is unit length, so use simple method
Matrix3 xform;
xform[0][0] = 1.0f - normal.x * normal.x;
xform[0][1] = -normal.x * normal.y;
xform[0][2] = -normal.x * normal.z;
xform[1][0] = -normal.y * normal.x;
xform[1][1] = 1.0f - normal.y * normal.y;
xform[1][2] = -normal.y * normal.z;
xform[2][0] = -normal.z * normal.x;
xform[2][1] = -normal.z * normal.y;
xform[2][2] = 1.0f - normal.z * normal.z;
return xform * p;
}
//-----------------------------------------------------------------------
Real Plane::normalise(void)
{
Real fLength = normal.length();
// Will also work for zero-sized vectors, but will change nothing
// We're not using epsilons because we don't need to.
// Read http://www.ogre3d.org/forums/viewtopic.php?f=4&t=61259
if ( fLength > Real(0.0f) )
{
Real fInvLength = 1.0f / fLength;
normal *= fInvLength;
d *= fInvLength;
}
return fLength;
}
//-----------------------------------------------------------------------
std::ostream& operator<< (std::ostream& o, const Plane& p)
{
o << "Plane(normal=" << p.normal << ", d=" << p.d << ")";
return o;
}