| Name | Type | Description |
|---|---|---|
| flRealTime | float | absolute time |
| iFrameCount | int | absolute frame counter - continues to increase even if game is paused |
| flAbsFrameTime | float | non-paused frametime |
| flAbsFrameStartTime | float | - |
| flCurrentTime | float | current time depends on host_timescale |
| flFrameTime | float | time spent on last server or client frame |
| nMaxClients | int | current max players setting |
| iTickCount | int | simluation ticks - doesn't increase when game is paused |
| flIntervalPerTick | float | simulation tick interval. tickrate = 1.0/flIntervalPerTick |
| flInterpolationAmount | float | interpolation amount based on fraction of next tick |
| nFrameSimulationTicks | int | simulation ticks this frame |
| iNetworkProtocol | int | - |