Skip to content

Latest commit

 

History

History
28 lines (25 loc) · 1.32 KB

File metadata and controls

28 lines (25 loc) · 1.32 KB

iclientstate

Variables

Name Type Description
iChallengeNr int connection challenge number
iSignonState int sign on state
flNextCmdTime float time when we can send the next command packet
nServerCount int server identification for prespawns
iCurrentSequence int sequence number of the current incoming packet
iDeltaTick int last valid received snapshot (server) tick
bPaused bool send over by server
iViewEntity int player point of view override
iPlayerSlot int own player entity index-1. skips world. add 1 to get cl_entitites index
nMaxClients int max clients on server
flLastServerTickTime float the timestamp of last message
bInSimulation bool -
iOldTickcount int previous tick
flTickRemainder float client copy of tick remainder
flFrameTime float dt of the current frame
iLastOutgoingCommand int sequence number of last outgoing command
nChokedCommands int number of choked commands
iLastCommandAck int last command sequence number acknowledged by server
iCommandAck int current command sequence acknowledged by server
iSoundSequence int current processed reliable sound sequence number
angViewPoint QAngle -