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First of all, I want to thank the developer for this! This is a great source port with a lot of potential. =D
Well, then, when I interact with some objects, for example: faucets and showers. The sounds don't stop playing even if I'm very far away, like, if I turn on a shower at the beginning of the level, the sound will play until the end of the level. Sometimes the sound is overlapped with other sounds, like the sound of wind. Of course, if I turn off the shower in addition to saving water, the sound stops playing. XD Joking apart...
The second "bug" is that alarm sounds play very, very loudly, louder than any other sound. I don't know if the behavior of the sounds is like this in the vanilla version, because I don't remember, hehe.
Anyway, if this is a bug, I think it's good for you to know. =)
Best regards!
The text was updated successfully, but these errors were encountered:
Thanks for trying the port. I never tried running a faucet and playing the rest of the level - I'll see if I can reproduce the issue and fix it.
You're welcome, mate. =) I thank you for your attention.
So, just a quick warning, in the base game, in "mountain" stage or something like that, when I got to that part where I got the motorcycle (I don't remember the exact name of that vehicle, hehe), I left the road and I loaded a saved game, then I got an AppCrash error, and then when I died on the bike and reloaded again, I got another AppCrash. Loading a saved game outside of the "bike" not causes the aforementioned error.
The other bug is in the expansion, in that part of that hole in the bathroom, there is a rope that must be used to climb, unfortunately, the climb command doesn't work on it, I had to use "noclip" to climb. Soon after I found another rope and the climb command worked.
Hello...
First of all, I want to thank the developer for this! This is a great source port with a lot of potential. =D
Well, then, when I interact with some objects, for example: faucets and showers. The sounds don't stop playing even if I'm very far away, like, if I turn on a shower at the beginning of the level, the sound will play until the end of the level. Sometimes the sound is overlapped with other sounds, like the sound of wind. Of course, if I turn off the shower in addition to saving water, the sound stops playing. XD Joking apart...
The second "bug" is that alarm sounds play very, very loudly, louder than any other sound. I don't know if the behavior of the sounds is like this in the vanilla version, because I don't remember, hehe.
Anyway, if this is a bug, I think it's good for you to know. =)
Best regards!
The text was updated successfully, but these errors were encountered: