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# Rust
lib/**/Cargo.lock
!lib/bolt/Cargo.lock
# Allows symlinking target instead of being a directory
**/target
**/target/
**/*.rustfmt
# Turborepo
**/.turbo
# OpenSpec
/openspec/
# Cloudflare
.wrangler/
# Node.js and pnpm
node_modules/
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
# pnpm workspace
.pnpm-store/
# TypeScript
*.tsbuildinfo
dist/
frontend/build/
!frontend/packages/icons/dist/
# IDE
.vscode/
.idea/
*.swp
*.swo
# OS
.DS_Store
Thumbs.db
secrets/**/*
tf/.terraform/**/*
tf/.terraform.lock.hcl
# Frontend
frontend/.env.*
frontend/dist/
frontend/node_modules/
frontend/.tanstack
frontend/.auth/
frontend/playwright-report/
frontend/test-results/
# Site
website/out/
website/.next/
website/.astro/
website/src/generated/
website/public/docs/
website/public/docs.md
website/public/llms-full.txt
website/public/llms.txt
website/.playwright-mcp/
website/scripts/typecheck-staging/snippets/
website/scripts/typecheck-staging/node_modules/
.vercel
# Examples
# Most example `public/` directories are build artifacts.
examples/*/public/
# Keep the checked-in static assets for multiplayer game patterns.
!examples/multiplayer-game-patterns/public/
!examples/multiplayer-game-patterns/public/**
!examples/multiplayer-game-patterns-vercel/public/
!examples/multiplayer-game-patterns-vercel/public/**
# Native addon binaries
*.node