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<!DOCTYPE HTML>
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>GBC Stuff</title>
</head>
<body text="#2de12d" bgcolor="#000000">
<p align="Left">
The first rule of gameboy development is you do not bug Jason.<br>
The second rule of gameboy development is you do not bug Jason.<br>
Third rule, if you can't program for any other system, do not start with
the Gameboy.<br>
Fourth rule, read the docs. When you're done with that, read the
source code.<br>
Fifth rule, there is a mailing list,
<a href="http://quangdx.com/gbdev/bboard.shtml">bulletin board</a>, and
<a href="https://www.devrs.com/gb">devrs.com/gb</a>. Use them.<br>
Sixth rule, I probably forgot a bunch of the rules, but my ignorance is no
excuse for you not following them.<br>
And the seventh and final rule, if this is your first night, you have to
code.
</p>
<p align="Center">
Feel free to contribute more sutff by
<a href="mailto:[email protected]">e-mailing me</a>.
</p>
<p align="Center">
Last updated - 8/15/00
</p>
<p align="Center">
</p>
<hr>
<p align="Left">
<b><big><u>Documents</u></big></b><br>
Total Documents - <b>64</b><br>
Spawning 3 catagories.
</p>
<p align="Left">
<a href="/dl/documents/howto.txt">How to Download
a file from this site</a> - As requested by Maximus! Although I won't count
this for my document total.
</p>
<p align="Left">
<a href="/dl/documents/faq.html"><b>faq</b></a>
- GeeBee's FAQ<br>
<a href="/dl/documents/faq726.html"><b>faq726</b></a>
- GeeBee's FAQ.
</p>
<p align="Left">
<u><b>ASM or Hardware</b></u><br>
Total Documents - 37<br>
<a href="/dl/documents/asm_or_hardware/gbprinter-pdf.zip">gbprinter-pdf.zip</a>
- BigRedPimp's conversion of Noah's Gameboy Printer document to PDF format.<br>
<a href="/dl/documents/asm_or_hardware/2xsprites.txt">2xsprites.txt</a>
- Document listing possible causes for sprites not displaying in double
speed mode.<br>
<a href="/dl/documents/asm_or_hardware/istat98.txt">istat98.txt</a>
- Martin Korth's document on LCD STAT register.<br>
<a href="/dl/documents/asm_or_hardware/gshark.txt">gshark.txt</a>
- Document by GeeBee explaining the Gameshark code format.<br>
<a href="/dl/documents/asm_or_hardware/gbc_art.txt">gbc_art.txt</a>
- Jason's document describing the Gameboy Color's display. Useful for new
gbc artists.<br>
<a href="/dl/documents/asm_or_hardware/timer.txt">timer.txt</a>
- Jonathan Waugh's document on the timer interrupt.<br>
<a href="/dl/documents/asm_or_hardware/prtrpng.zip">prtrpng.zip</a>
- Noah's document on how to set up and utilize the Gameboy Printer.<br>
<a href="/dl/documents/asm_or_hardware/mnemonics.txt">mnemonics.txt</a>
- Multiple CPU assembly mnemonic table by GBZ-HIT.<br>
<a href="/dl/documents/asm_or_hardware/gbc_memorymap.txt">gbc_memorymap.txt</a>
- GBZ-HIT's Gameboy Color Memory Map.<br>
<a href="/dl/documents/asm_or_hardware/gbclcdcinterupts.txt">gbclcdcinterupts.txt</a>
- Document by GPZ-HIT with information about the GBC's LCDC interrupts.<br>
<a href="/dl/documents/asm_or_hardware/gbclcdctiming.txt">gbclcdctiming.txt</a>
- Document by GPZ-HIT with information about the GBC's LCDC Timing.<br>
<a href="/dl/documents/asm_or_hardware/gbcdmatransfers.txt">gbcdmatransfers.txt</a>
- Document by GPZ-HIT with information about the GBC's DMA Transfers.<br>
<a href="/dl/documents/asm_or_hardware/gbc_cpu_timing.txt">gbc_cpu_timing.txt</a>
- Document by GPZ-HIT with information about the GBC's CPU Timing.<br>
<a href="/dl/documents/asm_or_hardware/acronyms.txt">acronyms.txt</a>
- List of common Gameboy development acronyms by GeeBee and Jason.<br>
<a href="/dl/documents/asm_or_hardware/galp.zip">galp.zip</a>
- Gameboy Assembly Language Primer by Gaby.<br>
<a href="/dl/documents/asm_or_hardware/gbcam.txt">gbcam.txt</a>
- GeeBee's document describing the workings of the gameboy camera.<br>
<a href="/dl/documents/asm_or_hardware/animated-water.txt">animated-water.txt</a>
- Mark Gale' document on how to animate water tiles.<br>
<a href="/dl/documents/asm_or_hardware/asmtips.txt">asmtips.txt</a>
- GeeBee's collecion of tips to help assembly coders.<br>
<a href="/dl/documents/asm_or_hardware/2player.txt">2player.txt</a>
- Fast 2 player code written by GeeBee with an addition by Otaku.<br>
<a href="/dl/documents/asm_or_hardware/emu2gb.txt">emu2gb.txt</a>
- k00pa document for getting emulator running code to run on the real gb.<br>
<b><a href="/dl/documents/asm_or_hardware/gbspec.txt">gbspec.txt</a></b>
- Pan of Anthrox's infamous document.<br>
<a href="/dl/documents/asm_or_hardware/instr.txt">instr.txt</a>
- Gameboy Assembly Language Commands<br>
<a href="/dl/documents/asm_or_hardware/link.txt">link.txt</a>
- Document by Ian about using the serial port.<br>
<a href="/dl/documents/asm_or_hardware/mbc3.txt">mbc3.txt</a>
- bRILLO hEAD document about the MBC3 Memory controller.<br>
<a href="/dl/documents/asm_or_hardware/megamem.txt">megamem.txt</a>
- Document by Ken Kaarvik describing the MegaMem Nintendo logo effect.<br>
<a href="/dl/documents/asm_or_hardware/pv_info.txt">pv_info.txt</a>
- Seth C Nelson's document on the Pocketvoice.<br>
<a href="/dl/documents/asm_or_hardware/pvsample.txt">pvsample.txt</a>
- Joshua Neal's document describing the file format the Pocketvoice uses.<br>
<a href="/dl/documents/asm_or_hardware/sgb.txt">sgb.txt</a>
- k00pa document about SGB transfers.<br>
<a href="/dl/documents/asm_or_hardware/sgblink.txt">sgblink.txt</a>
- Joshua Neal document about how to add a link port to a Super Gameboy.<br>
<a href="/dl/documents/asm_or_hardware/sndinfo.txt">sndinfo.txt</a>
- Music system resource overview by Justin Bailey.<br>
<a href="/dl/documents/asm_or_hardware/spriteram.txt">spriteram.txt</a>
- Spare GBC sprite ram information by GeeBee.<br>
<b><a href="/dl/documents/asm_or_hardware/abc409.zip">abc409.zip</a></b>
- <u>Noa</u>h's document<br>
<a href="/dl/documents/asm_or_hardware/cgbmbc5.pdf">cgbmbc5.pdf</a>
- Information on the MBC5 Memory controller.<br>
<a href="/dl/documents/asm_or_hardware/gb_2plr_pdf.zip">gb_2plr_pdf.zip</a>
- Information on 2 player support in Adobe PDF format.<br>
<a href="/dl/documents/asm_or_hardware/gb_2plr_word.zip">gb_2plr_word.zip</a>
- Information on 2 player support in Microsoft Word format.<br>
<b><a href="/dl/documents/asm_or_hardware/gbcrib.zip">gbcrib.zip</a></b>
- Otaku's Gameboy Crib Sheet.<br>
<a href="/dl/documents/asm_or_hardware/gbsnd2_pdf.zip">gbsnd2_pdf.zip</a>
- Document on the gameboy's sound in Adobe PDF format.<br>
<a href="/dl/documents/asm_or_hardware/gbsnd2_word.zip">gbsnd2_word.zip</a>
- Document on the gameboy's sound in Microsoft Word format.
</p>
<p align="Left">
<b><u>GBDK</u></b><br>
Total Documents - 19<br>
<a href="/dl/documents/gbdk/dotvspointer.txt">dotvspointer.txt</a>
- Document describing efficiency between using a dot operator versus a
pointer.<br>
<a href="/dl/documents/gbdk/gbook5.zip">gbook5.zip</a>
- Document sent to me by Rob Santa. I haven't looked at it since it's
in pdf format. 117 page bookabout GBDK 2.1<br>
<a href="/dl/documents/gbdk/10sprites.txt">10sprites.txt</a>
- Not necessarily a GBDK document, but answers a question most often asked
by gbdk users. Just a few ideas Jason wrote about how to deal with the
10-sprites-per-horizontal-line rule.<br>
<a href="/dl/documents/gbdk/bswitch.txt">bswitch.txt</a>
- Document by Aaron St. John describing the effects of bankswitching from
any bank other than zero.<br>
<a href="/dl/documents/gbdk/joyint.txt">joyint.txt</a>
- Document written by GeeBee describing how to use the joypad interrupt with
GBDK.<br>
<b><a href="/dl/documents/gbdk/easygame.zip">easygame.zip</a></b>
- Version 1.2. Most newbie friendly document I could write without going
insane. If you want to know how to write a game, download this. It's a couple
of megs uncompressed in Ms. Wordpad format, but features everything you could
want from pictures of what to change and where from how to make a make.bat
file... just about everything it takes to make a simple little side scrolling
gameboy color enhanced game. Plus the language is as broken down as I can
get it. From x++; being changed to x = x + 1; just everything is simple as
hell to read. If you can't make sense of this, don't ever GBDEV. Just move
to Canada or Australia where people are like that. =)<br>
<a href="/dl/documents/gbdk/remove-vbl.txt">remove-vbl.txt</a>
- Dicument written by Molasses about how to remove vbl interrupt routines
with GBDK.<br>
<a href="/dl/documents/gbdk/gbdk-commercial.txt">gbdk-commercial.txt</a>
- List of commercial games Quang found that were written with GBDK.<br>
<a href="/dl/documents/gbdk/160144.html">160144.html</a>
- BigRedPimp document on how to view 160x144 images.<br>
<a href="/dl/documents/gbdk/asm_gbdk.txt">asm_gbdk.txt</a>
- How to mix assembly and C by Ken Jenks.<br>
<a href="/dl/documents/gbdk/cgbdk.txt">cgbdk.txt</a>
- Document by Jason describing GBDK's color routines.<br>
<a href="/dl/documents/gbdk/gbdok.html">gbdok.html</a>
- Document by Manfred Lizner and Jason describing GBDK's libraries in
HTML format.<br>
<b><a href="/dl/documents/gbdk/gbdok.txt">gbdok.txt</a></b>
- Document by Manfred Lizner and Jason describing GBDK's libraries in DOS
Text format.<br>
<a href="/dl/documents/gbdk/gbdok.zip">gbdok.zip</a>
- Document by Manfred Lizner and Jason describing GBDK's libraries (pdf
format?).<br>
<a href="/dl/documents/gbdk/mapscroll.txt">mapscroll.txt</a>
- How to scroll a map with GBDK<br>
<a href="/dl/documents/gbdk/saveram.txt">saveram.txt</a>
- Information on how to access battery backed up RAM with GBDK.<br>
<a href="/dl/documents/gbdk/skinnyongbsnd.txt">skinnyongbsnd.txt</a>
- Aaron St. John's document on using sound with GBDK.<br>
<a href="/dl/documents/gbdk/sram.txt">sram.txt</a>
- Information on how to access battery backed up RAM with GBDK.
</p>
<p align="Left">
<b><u>GBAdvance</u></b><br>
Total Documents - 7
</p>
<p align="Left">
*new*
<a href="/dl/documents/gba/gbadisplay.txt">gbadisplay.txt</a>
- Matt D.'s overview of the GBA's display hardware.<br>
*new*
<a href="/dl/documents/gba/gbamemorymap.txt">gbamemorymap.txt</a>
- Memory map of the Gameboy Advance.<br>
*new*
<a href="/dl/documents/gba/gbavblhbl.txt">gbavblhbl.txt</a>
- Matt D.'s document telling how many cycles are available during Vblankd
and
Hblank,<br>
<a href="/dl/documents/gba/gbafaq2.txt">gbafaq2.txt</a>
- Updated version of IGN's GBA FAQ.<br>
<a href="/dl/documents/gba/arm7tdmive.pdf">arm7tdmive.pdf</a>
- ARM's document on the processor used in the GBA (Adobe Acrobat format).<br>
<a href="/dl/documents/gba/gbafaq.txt">gbafaq.txt</a>
- PocketIGN's Gameboy Advance FAQ. I added this because I thought it would
be cool to compare the differences between what they reported and what the
actual thing turns out to be. I just wish I had it when they were reporting
AVI decoder chips in there. =)<br>
<a href="/dl/documents/gba/armthumb-romram.txt">armthumb-romram.txt</a>
- Document by Tinara and Tony C. describing when it is recommended to use
ARM and THUMB instruction sets.
</p>
<p align="Left">
</p>
<hr>
<p align="Left">
<big><u>Source Code</u></big><br>
Total Source Code - <b>59</b><br>
Spawning 2 catagories.
</p>
<p align="Left">
<b><u>ASM<br>
</u></b>Total Source Code - 24<br>
<a href="/dl/source_code/asm/rand0to10.txt">rand0to10.txt</a>
- Source code for finding a random number from 0 to 10.<br>
<a href="/dl/source_code/asm/vramaddress.txt">vramaddress.txt</a>
- Source code for finding the corresponding VRAM address for sprites.<br>
<a href="/dl/source_code/asm/waitvram.txt">waitvram.txt</a>
- GeeBee and Matt Davies macros for how to make sure it's ok to write to
VRAM.<br>
<a href="/dl/source_code/asm/link.zip">link.zip</a>
- GeeBee's source code demonstrating usage of the Gameboy's link port.<br>
<a href="/dl/source_code/asm/fractal.zip"><b>fractal.zip</b></a>
- Source code by dox demonstrating the fractal effect.from 7447.<br>
<a href="/dl/source_code/asm/driver.zip">driver.zip</a>
- Source code for a high color driver. Thanks go to Jonathan Waugh.<br>
<a href="/dl/source_code/asm/fontdemo.zip">fontdemo.zip</a>
- Demonstration of the strings.zip program Jonathan Waugh wrote.<br>
<a href="/dl/source_code/asm/strings.zip">strings.zip</a>
- Jonathan Waugh's routines to display any sized font on the gameboy.<br>
<b><a href="/dl/source_code/asm/geebee.zip">geebee.zip</a></b>
- Collection of assembly demonstrations and code by GeeBee.<br>
<a href="/dl/source_code/asm/dycp.zip">dycp.zip</a>
- DYCP sine wave text scrolling demo by rac^dug.<b><u><br>
</u><a href="/dl/source_code/asm/sndsrc.zip">sndsrc.zip</a></b>
- GeeBee's music engine.<b><u><br>
</u></b><a href="/dl/source_code/asm/atoelements.txt">atoelements.txt</a>
- Convert a number in A to elements. <br>
<a href="/dl/source_code/asm/fade.txt">fade.txt</a>
- Assembly palette fading routines. <br>
<a href="/dl/source_code/asm/fade2.txt">fade2.txt</a>
- Alternate assembly palette fading routines.<br>
<a href="/dl/source_code/asm/percentage.txt">percentage.txt</a>
- How to do percentages in assembly.<br>
<a href="/dl/source_code/asm/pocketvoice.txt">pocketvoice.txt</a>
- Pocketvoice assembly routines.<br>
<b><a href="/dl/source_code/asm/GARP.zip">GARP.zip</a></b>
- Source code by TS-GARP.<br>
<a href="/dl/source_code/asm/apa.zip"><b>apa.zip</b></a>
- Fast APA code by GeeBee.<br>
<a href="/dl/source_code/asm/cgb-demo.zip">cgb-demo.zip</a>
- Charles Doty code on how to use gbc features.<br>
<a href="/dl/source_code/asm/fire.zip">fire.zip</a>
- Fire demonstration.<br>
<a href="/dl/source_code/asm/frogs-rgb.zip">frogs-rgb.zip</a>
- RGBASM version of Charles Doty's gbc froges demo.<br>
<a href="/dl/source_code/asm/frogs.zip">frogs.zip</a>
- ASXXXX version of Charles Doty's gbc frogs demo.<br>
<a href="/dl/source_code/asm/sgbsrc.zip">sgbsrc.zip</a>
- GeeBee's source for using the Super Gameboy.<br>
<a href="/dl/source_code/asm/thrustdx.zip">thrustdx.zip</a>
- Source code for Thrust DX.
</p>
<p align="Left">
<b><u>C</u></b><br>
Total Source Code - 35<br>
<a href="/dl/source_code/c/mazesrc.zip">mazesrc.zip</a>
- Source code to Jason's Maze Runner. Well commented.<br>
<a href="/dl/source_code/c/splash03.zip">splash03.zip</a>
- Source code for displaying a 160x144 image by Ed.<br>
<a href="/dl/source_code/c/jp04src.zip">jp04src.zip</a>
- Source code written by Quang to GB Jetpak v0.04.<br>
<a href="/dl/source_code/c/jpac001.zip">jpac001.zip</a>
- Source code written by Quang to GB Jetpak v0.01.<br>
<b><a href="/dl/source_code/c/gbfull.zip">gbfull.zip</a></b>
- Molasses' source code for 360 unique background tiles on the
<u>original</u> gameboy classic.<br>
<a href="/dl/source_code/c/hcgbdk.zip"><b>hcgbdk.zip</b></a>
- GeeBee's killer GBDK <u>high color</u> routines. (GBC only).<br>
<b><a href="/dl/source_code/c/flood.zip">flood.zip</a></b>
- Flood fill routine (transitional effect) written by Quang (GBC only).<br>
<a href="/dl/source_code/c/colors.h">colors.h</a>
- Color defines for an older version of GBDK.<br>
<a href="/dl/source_code/c/debug.c">debug.c</a>
- File to debug your program with no$.<br>
<a href="/dl/source_code/c/debug.h">debug.h</a>
File to debug your program with no$.<br>
<a href="/dl/source_code/c/faderoutine.txt">faderoutine.txt</a>
- Routine to fade your palette with GBDK.<br>
<a href="/dl/source_code/c/gb.h">gb.h</a> -
Patched version of gb.h for an old version of GBDK that had MBC5 problems.<br>
<a href="/dl/source_code/c/gbpaddle.c">gbpaddle.h</a>
- Pong source code.<br>
<a href="/dl/source_code/c/pv-use.txt">pv-use.txt</a>
- How to use the pocketvoice.<br>
<a href="/dl/source_code/c/sram.c">sram.c</a>
- Example of using battery backed up ram.<br>
<a href="/dl/source_code/c/bob.zip"><b>bob.zip</b></a>
- How to make a map bigger than 32x32 tiles. Side scrolling game using metatiles
written by Jason.<br>
<a href="/dl/source_code/c/colors.zip">colors.zip</a>
- Color demo.<br>
<a href="/dl/source_code/c/colortxt.zip">colortxt.zip</a>
- Color text demo.<br>
<a href="/dl/source_code/c/com.zip">com.zip</a>
- Demonstrates how to use the communication port.<br>
<a href="/dl/source_code/c/fade.zip">fade.zip</a>
- How to fade palettes. <br>
<a href="/dl/source_code/c/gbcdemo.zip">gbcdemo.zip</a>
- Gameboy color demo.<br>
<a href="/dl/source_code/c/gbtkdemo.zip">gbtkdemo.zip</a>
- How to use Megaman X's Gameboy Toolkit with GBDK.<br>
<a href="/dl/source_code/c/grplayer.zip">grplayer.zip</a>
- LemonPlayer. Does not work with SDCC versions of GBDK.<br>
<a href="/dl/source_code/c/ick.zip">ick.zip</a>
- Old source code.<br>
<a href="/dl/source_code/c/mario.zip">mario.zip</a>
- Mario clone source.<br>
<a href="/dl/source_code/c/minesource.zip"><b>minesource.zip</b></a>
- Aaron St. John's Minesweeper source code.<br>
<a href="/dl/source_code/c/mwincgb.zip">mwincgb.zip</a>
- Yeah...<br>
<a href="/dl/source_code/c/panicdev.zip">panicdev.zip</a>
- Panic game source code.<br>
<a href="/dl/source_code/c/pikamario.zip">pikamario.zip</a>
- PikaMario c source.<br>
<a href="/dl/source_code/c/pvoice09.zip">pvoice09.zip</a>
- Pocketvoice GBDK routines.<br>
<a href="/dl/source_code/c/pvoice095.zip">pvoice095.zip</a>
- Pocketvoice GBDK routines. Newer version.<br>
<a href="/dl/source_code/c/raven2.zip">raven2.zip</a>
- Animation demonstration.<br>
<a href="/dl/source_code/c/raven3.zip">raven3.zip</a>-
Bankswitching demonstration.<br>
<a href="/dl/source_code/c/rumble.zip"><b>rumble.zip</b></a>
- Rumble Pack Routines for GBDK.<br>
<a href="/dl/source_code/c/sonicsrc.zip"><b>sonicsrc.zip</b></a>
- Demonstration on how to use the window in GBDK.
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</p>
<hr>
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<big>GBTD Files</big><br>
Total Files - 11<br>
No use recreating fonts and commonly reused graphics when there's a few here.
Feel free to contribute more.
</p>
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<b>Fonts</b><br>
Total Files - 9<br>
<a href="/dl/gbtd_files/fonts.zip">fonts.zip</a>
- Anders N. Montonen's GB font. Import as binary data.<br>
<a href="/dl/gbtd_files/7seg.gbr">7seg.gbr</a>
- Seven Segment Display font. Would be cool in a pinball type game.<br>
<a href="/dl/gbtd_files/8x16.gbr">8x16.gbr</a>
- 8x16 Font<br>
<a href="/dl/gbtd_files/alphabet.zip">alphabet.zip</a>
- Alphabet.<br>
<a href="/dl/gbtd_files/bankok.gbr">bankok.gbr</a>
- Another converted font, but this one has got the word cock in it.<br>
<a href="/dl/gbtd_files/bellgothic.gbr">bellgothic.gbr</a>
- Another converted font<br>
<a href="/dl/gbtd_files/first-grader.gbr">first-grader.gbr</a>
- Another converted font<br>
<a href="/dl/gbtd_files/helitac.zip">helitac.zip</a>
- Font Aaron St. John is using in his game Helitac<br>
<a href="/dl/gbtd_files/scripto1.gbr">scripto1.gbr</a>
- Another converted font
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<b>Other</b><br>
Total files - 2<br>
<a href="/dl/gbtd_files/cards.zip">cards.zip</a>
- Deck of cards? I think David Pfeffer made this<br>
<a href="/dl/gbtd_files/ding1.gbr">ding1.gbr</a>
- Pretty useless
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<small>Note #1 - The document and source code count might be a little off,
as I don't sit here and count it every time I update the site. =)<br>
Note #2 - If your source code or document was added without your concent
and you are vocal about it not being distributed, just say the word and I'll
delete it.<br>
Note #3 - I am running this website out of the goodness of my heart. I don't
get payed for running this website, nor contributing. Thus if you're some
newbie that does not like me, my site, my content, seriously think about
it. You payed nothing for it and was given free information to educate yourself,
and yet you must complain about it? I'm not going to cry out about a lack of
gratitude or anything, but seriously think about what kind of person you
guys are.... Bad...<br>
Note #4 - Some of the files got corrupted on the server. I never bothered
backing them up so unless you can send me a working copy...<br>
Note #5 - If something in one of the documents doesn't work, you can't figure
it out, etc, e-mail the author before me. I don't know everything about what
they wrote. =)</small>
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<small> </small><br>
</p>
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