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final.js
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var c = document.getElementById("my-canvas");
var ctx = c.getContext("2d");
let loadImage = (src, animation, frameNumber, callback) => {
let img = document.createElement("img");
img.onload = () => callback(img, animation, frameNumber);
img.src = src;
};
let imagePath = (frameNumber, animation) => {
return "/images/" + animation + "/" + frameNumber + ".png";
};
let frames = {
idle: [1, 2, 3, 4, 5, 6, 7, 8],
kick: [1, 2, 3, 4, 5, 6, 7],
punch: [1, 2, 3, 4, 5, 6, 7],
};
let loadImages = (callback) => {
let organizedImages = { kick: [], punch: [], idle: [] };
let counter = 0;
["idle", "kick", "punch"].forEach((animation) => {
let animationFrames = frames[animation];
counter = counter + animationFrames.length;
animationFrames.forEach((frameNumber) => {
let path = imagePath(frameNumber, animation);
loadImage(path, animation, frameNumber, (img, anim, fNumber) => {
counter = counter - 1;
organizedImages[anim][fNumber - 1] = img;
if (counter == 0) {
callback(organizedImages);
}
});
});
});
};
let animate = (ctx, images, animation, callback) => {
images[animation].forEach((image, index) => {
setTimeout(() => {
ctx.clearRect(0, 0, 500, 500);
ctx.drawImage(image, 0, 0, 500, 500);
}, index * 100);
});
setTimeout(callback, images[animation].length * 100);
};
loadImages((images) => {
let queuedAnimations = [];
let aux = () => {
let selectedAnimation;
if (queuedAnimations.length === 0) {
selectedAnimation = "idle";
} else {
selectedAnimation = queuedAnimations.shift();
}
animate(ctx, images, selectedAnimation, aux);
};
aux();
document.getElementById("kick").onclick = () => {
queuedAnimations.push("kick");
};
document.getElementById("punch").onclick = () => {
queuedAnimations.push("punch");
};
document.addEventListener("keyup", (event) => {
const key = event.key; // "ArrowRight", "ArrowLeft", "ArrowUp", or "ArrowDown"
if (key === "ArrowLeft") {
queuedAnimations.push("kick");
} else if (key === "ArrowRight") {
queuedAnimations.push("punch");
}
});
});