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I'd really like to experiment with a type called fixed4 that can be used for fixed-point operations. It'd be interesting to see how competitive it can be made to be vs float. This kind of idea is desirable for predictable math across platforms and also large-world precision
The text was updated successfully, but these errors were encountered:
I'd really like to experiment with a type called fixed4 that can be used for fixed-point operations. It'd be interesting to see how competitive it can be made to be vs float. This kind of idea is desirable for predictable math across platforms and also large-world precision
The text was updated successfully, but these errors were encountered: