A tool for extracting asset archives. Supports DAR, WAD, ZIP formats. Packing is not supported, but there is a Python script which can do that (see dar_pack.py).
Custom archive format, with support for per-file deflate compression. Files are stored next to each other, index is attached at the end of archive.
See archive_format.adoc.
This is DOOM 1 file format. Its directory is different from other formats:
- "lump" name limited to 8 chars
- hierarchy emulated by special empty lumps (*START/*END)
- lump names may repeat and order is important
To work around these specifics, the extractor creates an index file (.wad
)
and renames some files so they don't collide. The mapping of lump names to file names
is preserved in .wad
("\t"). The first line of .wad
preserves
the type of WAD file: "IWAD" or "PWAD".
Concatenates multiple files into single archive, similarly to what tar does. The file index is written at the end of the file, so it's easy to append more files to the archive. Stores only the file name and content. No attributes.
Example usage - pack whole "share" directory:
(cd share; find shaders fonts -type f > file_list.txt)
tools/data_archive/dar_pack.py share.dar share/file_list.txt