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HitManager.h
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#pragma once
#include "_Plugin.h"
#include <Urho3D/Scene/TrackedComponent.h>
namespace Urho3D
{
struct GroupHitInfo;
class HitDetector;
class HitOwner;
class HitTrigger;
URHO3D_EVENT(E_HITSTARTED, HitStarted)
{
URHO3D_PARAM(P_DETECTOR, Detector); // HitOwner pointer
URHO3D_PARAM(P_DETECTOR_GROUP, DetectorGroup); // string
URHO3D_PARAM(P_TRIGGER, Trigger); // HitOwner pointer
URHO3D_PARAM(P_TRIGGER_GROUP, DetectorGroup); // string
URHO3D_PARAM(P_ID, Id); // int
}
URHO3D_EVENT(E_HITSTOPPED, HitStopped)
{
URHO3D_PARAM(P_DETECTOR, Detector); // HitOwner pointer
URHO3D_PARAM(P_DETECTOR_GROUP, DetectorGroup); // string
URHO3D_PARAM(P_TRIGGER, Trigger); // HitOwner pointer
URHO3D_PARAM(P_TRIGGER_GROUP, DetectorGroup); // string
URHO3D_PARAM(P_ID, Id); // int
}
class PLUGIN_CORE_HITMANAGER_API HitManager : public TrackedComponentRegistryBase
{
URHO3D_OBJECT(HitManager, TrackedComponentRegistryBase);
public:
static constexpr unsigned DefaultTriggerCollisionLayer = 0x8000;
static constexpr unsigned DefaultDetectorCollisionLayer = 0x4000;
static constexpr unsigned DefaultTriggerCollisionMask = DefaultDetectorCollisionLayer;
static constexpr unsigned DefaultDetectorCollisionMask = DefaultTriggerCollisionLayer;
HitManager(Context* context);
static void RegisterObject(Context* context);
/// Enumerate all active hits happening in the scene.
void EnumerateActiveHits(ea::vector<const GroupHitInfo*>& hits);
/// Attributes.
/// @{
void SetTriggerCollisionMask(unsigned collisionMask) { triggerCollisionMask_ = collisionMask; }
unsigned GetTriggerCollisionMask() const { return triggerCollisionMask_; }
void SetTriggerCollisionLayer(unsigned collisionLayer) { triggerCollisionLayer_ = collisionLayer; }
unsigned GetTriggerCollisionLayer() const { return triggerCollisionLayer_; }
void SetDetectorCollisionMask(unsigned collisionMask) { detectorCollisionMask_ = collisionMask; }
unsigned GetDetectorCollisionMask() const { return detectorCollisionMask_; }
void SetDetectorCollisionLayer(unsigned collisionLayer) { detectorCollisionLayer_ = collisionLayer; }
unsigned GetDetectorCollisionLayer() const { return detectorCollisionLayer_; }
/// @}
protected:
/// Implement TrackedComponentRegistryBase.
/// @{
void OnAddedToScene(Scene* scene) override;
void OnRemovedFromScene() override;
/// @}
private:
void Update(VariantMap& eventData);
unsigned triggerCollisionMask_{DefaultTriggerCollisionMask};
unsigned triggerCollisionLayer_{DefaultTriggerCollisionLayer};
unsigned detectorCollisionMask_{DefaultDetectorCollisionMask};
unsigned detectorCollisionLayer_{DefaultDetectorCollisionLayer};
};
} // namespace Urho3D