Make sure ShaderUniformDataType matches rlShaderUniformDataType #4577
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
It seems like with version 5.5 ShaderUniformDataType and rlShaderUniformDataType went out of sync with the addition of RL_SHADER_UNIFORM_UIXXX caused SHADER_UNIFORM_SAMPLER2D to be interpreted as RL_SHADER_UNIFORM_UINT in rlSetUniform.
Depending on how lenient your specific OpenGL version is that might work fine, but in my case this caused issues.