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Hi, I noticed the I got the example to compile on 4.0.0 with a few minor changes, but the helmet is flat shaded. The terminal shows a bunch of shader attributes are not found: Is the issue related to the shader attribute layout / naming conventions between versions 3.70 and 4.0.0 or is there something else? Thanks, Sava |
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@sava41 Hi! The PBR example was mostly based on LearnOpenGL PBR tutorial and, actually, it was partially working but it required a full review of the implementation and the shaders and I removed it due to a lack of time to do that task. Another reson to remove was the amount of heavy assets it required. You shouldn't have many problems to re-implement it for raylib 4.0 if you are up for the task. The WARNING about shader attributes/uniforms not found shouldn't be a problem. |
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@sava41 Hi! The PBR example was mostly based on LearnOpenGL PBR tutorial and, actually, it was partially working but it required a full review of the implementation and the shaders and I removed it due to a lack of time to do that task. Another reson to remove was the amount of heavy assets it required.
You shouldn't have many problems to re-implement it for raylib 4.0 if you are up for the task.
The WARNING about shader attributes/uniforms not found shouldn't be a problem.