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PBR Status in 4.0.0 #2493

Answered by raysan5
sava41 asked this question in Q&A
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@sava41 Hi! The PBR example was mostly based on LearnOpenGL PBR tutorial and, actually, it was partially working but it required a full review of the implementation and the shaders and I removed it due to a lack of time to do that task. Another reson to remove was the amount of heavy assets it required.

You shouldn't have many problems to re-implement it for raylib 4.0 if you are up for the task.

The WARNING about shader attributes/uniforms not found shouldn't be a problem.

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