diff --git a/src/raylib.h b/src/raylib.h index e701f0454057..b172562d01c3 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1207,6 +1207,7 @@ RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline +RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version) RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring diff --git a/src/rshapes.c b/src/rshapes.c index f3061f8b3435..de64f1593c81 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -670,6 +670,12 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co // Draw circle outline void DrawCircleLines(int centerX, int centerY, float radius, Color color) +{ + DrawCircleLinesV((Vector2){ (float)centerX, (float)centerY }, radius, color); +} + +// Draw circle outline (Vector version) +void DrawCircleLinesV(Vector2 center, float radius, Color color) { rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); @@ -677,8 +683,8 @@ void DrawCircleLines(int centerX, int centerY, float radius, Color color) // NOTE: Circle outline is drawn pixel by pixel every degree (0 to 360) for (int i = 0; i < 360; i += 10) { - rlVertex2f(centerX + cosf(DEG2RAD*i)*radius, centerY + sinf(DEG2RAD*i)*radius); - rlVertex2f(centerX + cosf(DEG2RAD*(i + 10))*radius, centerY + sinf(DEG2RAD*(i + 10))*radius); + rlVertex2f(center.x + cosf(DEG2RAD*i)*radius, center.y + sinf(DEG2RAD*i)*radius); + rlVertex2f(center.x + cosf(DEG2RAD*(i + 10))*radius, center.y + sinf(DEG2RAD*(i + 10))*radius); } rlEnd(); }