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8_4.py
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import pygame
pygame.init()
screen = pygame.display.set_mode((800,600))
mario = pygame.image.load('mario.gif')
turtle = pygame.image.load('enemies.gif')
mario_back = pygame.image.load('mario_back_new.png')
effect = pygame.mixer.Sound('mario_sound.wav')
coin_effect = pygame.mixer.Sound('smb3_coin.wav')
mario_die_effect = pygame.mixer.Sound('mario_die.wav')
mario_jump_effect = pygame.mixer.Sound('smb3_jump.wav')
turtle_is_step_effect = pygame.mixer.Sound('smb3_stomp.wav') #smb3_kick.wav smb3_power-up.wav smb3_mushroom_appears.wav
mushroom_appear_effect = pygame.mixer.Sound('smb3_power-up.wav')
power_up_effect = pygame.mixer.Sound('smb3_mushroom_appears.wav')
pygame.mixer.music.load('stage1.mp3')
pygame.mixer.music.play(-1)
mario.set_colorkey((255,255,255))
turtle.set_colorkey((255,255,255))
font = pygame.font.SysFont("comicsansms", 72)
mario_x = 200 #100 #65
mario_y = 535
mario_w = 14
mario_h = 14
turtle_x = 700 #600 #65
turtle_y = 525
mario_rect_right = pygame.Rect(11,4,14,17) #สี่เหลี่่ยมของภาพมาริโอ ตอนหยุด
mario_rect_left = pygame.Rect(30,4,14,17) #สี่เหลี่่ยมของภาพมาริโอ ตอนหยุด
mario_rect_walk1_left = pygame.Rect(138,4,20,20)
mario_rect_walk2_left = pygame.Rect(211,4,20,20)
mario_rect_walk1_right = pygame.Rect(114,4,20,20)
mario_rect_walk2_right = pygame.Rect(186,4,20,20)
mario_rect_right_big = pygame.Rect(10 ,25, 14, 29)
mario_rect_left_big = pygame.Rect(48 ,25, 14, 29)
mario_rect_walk1_right_big = pygame.Rect(115, 27, 17, 29)
mario_rect_walk2_right_big = pygame.Rect(140, 27, 17, 29)
mario_rect_walk1_left_big = pygame.Rect(140, 207, 17, 29)
mario_rect_walk2_left_big = pygame.Rect(166, 207, 17, 29)
turtle_rect_walk1_left = pygame.Rect(0,0,20,27)
turtle_rect_walk2_left = pygame.Rect(50,0,20,27)
turtle_rect_walk1_right = pygame.Rect(100,0,20,27)
turtle_rect_walk2_right = pygame.Rect(150,0,20,27)
turtle_die_rect = pygame.Rect(77,30,20,20)
mario_rect_right_jump = pygame.Rect(48,3,20,20)
mario_rect_left_jump = pygame.Rect(71,3,20,20)
mario_rect_right_jump_big = pygame.Rect(69,26,18,29)
mario_rect_left_jump_big = pygame.Rect(92,176,18,29)
mario_die_rect = pygame.Rect(339,263,18,20)
mushroom_block_rect = pygame.Rect(440, 361, 60, 60); #440, 361, 46, 46); 443, 256, 18, 18
mushroom_rect = pygame.Rect( 443, 256, 18, 18);
coin_rect = [ pygame.Rect(156,186,16,18),pygame.Rect(172,186,13,18),pygame.Rect(186,186,11,18),pygame.Rect(198,186,12,18),pygame.Rect(212,186,18,18) ]
coin_pos = [ [150,530],[178,530],[260,530],[333,530],[52,530] ]
coin_index = [ 2,3,0,1,2]
mario_walking = False
mario_face_turn = 1 # 0 = left, 1 = right
turtle_face_turn = 0
done = False
clock = pygame.time.Clock() #ตัวกำหนด frame rate
mario_walk_count = 0
turtle_walk_count = 0
turtle_sprite_count = 0
loop_count = 0
coin_count = 0
pygame.font.init()
myfont = pygame.font.SysFont('Comic Sans MS', 30)
points = 0
mario_alive = True
is_play_die_sound = False
is_play_jump_sound = False
mario_vel_x = 0
jump_step = 0
mario_is_jump = False
mario_is_fall = False
mario_is_big = False
turtle_alive = True
have_mushroom = False
mushroom_x = 443
mushroom_y = 360
screen_x = 0
diff_screen = 0
def draw_mario_walk():
global screen,mario_walk_count,mario_is_big,diff_screen
if mario_walk_count == 0:
if mario_face_turn == 0:
if mario_is_big == False:
screen.blit(mario,(mario_x -diff_screen,mario_y),mario_rect_walk1_left)
else:
screen.blit(mario,(mario_x - diff_screen,mario_y),mario_rect_walk1_left_big)
else:
if mario_is_big == False:
screen.blit(mario,(mario_x - diff_screen,mario_y),mario_rect_walk1_right)
else:
screen.blit(mario,(mario_x - diff_screen,mario_y),mario_rect_walk1_right_big)
elif mario_walk_count == 1:
if mario_face_turn == 0:
if mario_is_big == False:
screen.blit(mario,(mario_x - diff_screen,mario_y),mario_rect_walk2_left)
else:
screen.blit(mario,(mario_x - diff_screen,mario_y),mario_rect_walk2_left_big)
else:
if mario_is_big == False:
screen.blit(mario,(mario_x - diff_screen ,mario_y),mario_rect_walk2_right)
else:
screen.blit(mario,(mario_x - diff_screen,mario_y),mario_rect_walk2_right_big)
mario_walk_count += 1
if mario_walk_count == 2:
mario_walk_count = 0
def draw_turtle_walk():
global screen,turtle_sprite_count,diff_screen
if turtle_sprite_count == 0:
if turtle_face_turn == 0:
screen.blit(turtle,(turtle_x - diff_screen,turtle_y),turtle_rect_walk1_left)
else:
screen.blit(turtle,(turtle_x - diff_screen,turtle_y),turtle_rect_walk1_right)
elif turtle_sprite_count == 1:
if turtle_face_turn == 0:
screen.blit(turtle,(turtle_x - diff_screen,turtle_y),turtle_rect_walk2_left)
else:
screen.blit(turtle,(turtle_x - diff_screen,turtle_y),turtle_rect_walk2_right)
turtle_sprite_count += 1
if turtle_sprite_count == 2:
turtle_sprite_count = 0
def draw_turtle_die():
global screen,diff_screen
screen.blit(turtle,(turtle_x - diff_screen,turtle_y + 7),turtle_die_rect)
def turtle_walk():
global turtle_walk_count,turtle_x,turtle_face_turn,mario_x,diff_screen
if abs(turtle_x - mario_x) > 100:
if turtle_walk_count < 10:
turtle_x -= 5
turtle_face_turn = 0
else:
turtle_x += 5
turtle_face_turn = 1
turtle_walk_count += 1
if turtle_walk_count >= 20:
turtle_walk_count = 0
turtle_face_turn = 0
else:
#check direction of mario
#if mario is left of turtle
if mario_x < turtle_x:
turtle_x -= 5
turtle_face_turn = 0
else:
turtle_x += 5
turtle_face_turn = 1
turtle_walk_count = 0
def draw_coin():
global screen,coin_count
for i in range(len(coin_pos)):
if coin_pos[i] == -1:
continue
coin_pos[i][0] -= diff_screen
screen.blit(mario,coin_pos[i],coin_rect[ coin_index[i] ])
if coin_count % 5 == 0:
coin_index[i] += 1
coin_index[i] %= 5
def check_collide():
global points,mario_alive,turtle_alive,mario_face_turn,turtle_x,turtle_y,mario_x,mario_y,mario_is_fall
global mushroom_block_rect,have_mushroom,mushroom_x,mushroom_y,mario_is_big,is_mario_effect
if mario_is_big == True:
mario = pygame.Rect(mario_x,mario_y,mario_w,mario_h)
else:
mario = pygame.Rect(mario_x,mario_y,17,29)
#print(mario)
for i in range(len(coin_pos)):
if coin_pos[i] == -1:
continue
coin = pygame.Rect( coin_pos[i][0], coin_pos[i][1], 18,18)
if mario.colliderect(coin):
coin_effect.play()
coin_pos[i] = -1
points += 5
if turtle_alive == True:
turtle = pygame.Rect( turtle_x, turtle_y,20,27)
if mario.colliderect(turtle):
if mario_is_fall == True:
turtle_alive = False
else:
mario_alive = False
else :
turtle = pygame.Rect( turtle_x, turtle_y,20,27)
if mario.colliderect(turtle):
if mario_face_turn == 0:
turtle_x = mario_x - 8
turtle_y = mario_y - 5
else:
turtle_x = mario_x + 8
turtle_y = mario_y - 5
if mario.colliderect(mushroom_block_rect):
have_mushroom = True
mushroom_appear_effect.play()
if have_mushroom == True:
mush = pygame.Rect(mushroom_x,mushroom_y,18,18)
if mario.colliderect(mush):
power_up_effect.play()
mario_is_big = True
mario_y = 523
have_mushroom = False
is_mario_effect = True
def draw_mario_die():
global screen,mario_walk_count,is_play_die_sound
screen.blit(mario,(mario_x - diff_screen ,mario_y - 15),mario_die_rect)
if is_play_die_sound == False:
pygame.mixer.music.stop()
mario_die_effect.play()
is_play_die_sound = True
def draw_mario_jump():
global screen,mario_face_turn,mario_is_big,mario_x,screen_x,mario_vel_x,diff_screen
if mario_face_turn == 0:
if mario_x - screen_x < 400: # or mario_x < (screen_x + 400) / 2 :
screen_x -= mario_vel_x
diff_screen -= mario_vel_x
if mario_is_big == False:
screen.blit(mario,(mario_x - diff_screen,mario_y),mario_rect_left_jump)
else:
screen.blit(mario,(mario_x - diff_screen,mario_y),mario_rect_left_jump_big)
else:
if mario_x - screen_x > 400:
screen_x += mario_vel_x
diff_screen += mario_vel_x
if mario_is_big == False:
screen.blit(mario,(mario_x - diff_screen,mario_y),mario_rect_right_jump)
else:
screen.blit(mario,(mario_x - diff_screen,mario_y),mario_rect_right_jump_big)
def draw_mushroom():
global screen,mushroom_x,mushroom_y,mushroom_rect
if mushroom_x > 421 and mushroom_x < 528:
mushroom_x += 1
mushroom_y = 345
elif mushroom_y < 532: #520: #550 540
mushroom_y += 5
mushroom_x += 1
else:
mushroom_y = 532 #515 525
mushroom_x += 1
screen.blit(mario,(mushroom_x - diff_screen,mushroom_y),mushroom_rect)
def draw_background():
global scree,mario_x,screen_x,mario_back
stage_rect = pygame.Rect(screen_x,0,800,600)
screen.blit(mario_back,(0,0),stage_rect)
def mario_jump():
global mario_x,mario_y,mario_face_turn,mario_vel_x,jump_step,mario_is_jump,is_play_jump_sound,mario_is_fall,mario_is_big
if mario_is_jump == False:
return
if mario_is_big == True:
max_point = 15
step = 15
else:
max_point = 10
step = 12
if mario_face_turn == 1:
if mario_vel_x > 4:
mario_vel_x = 4
mario_x += mario_vel_x
#mario_x += 2
if jump_step < max_point:
mario_y -= step
else:
mario_y += step
mario_is_fall = True
elif mario_face_turn == 0:
if mario_vel_x > 4:
mario_vel_x = 4
mario_x -= mario_vel_x
#mario_x -= 2
if jump_step < max_point:
mario_y -= step
else:
mario_y += step
jump_step += 1
if jump_step >= max_point * 2:
jump_step = 0
mario_is_jump = False
is_play_jump_sound = False
#mario_is_fall = False
#print(" MARIO is fall " , mario_is_fall)
while not done: #game loop (ให้ใช้เวลาน้อยสุด)
for event in pygame.event.get(): #เช็คอินพุท
if event.type == pygame.QUIT: #ออกโปรแกรม
done = True
if mario_alive == True:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
effect.play()
mario_walking = True
if mario_face_turn != 0:
mario_vel_x = 0
mario_face_turn = 0
mario_vel_x += 2
elif event.key == pygame.K_RIGHT:
effect.play()
mario_walking = True
if mario_face_turn != 1:
mario_vel_x = 0
mario_face_turn = 1
mario_vel_x += 2
#if event.key == pygame.K_LEFT and event.key == pygame.K_SPACE and:
elif event.key == pygame.K_SPACE:
mario_is_jump = True
else:
mario_walking = False
mario_vel_x -= 1
if mario_vel_x <= 0:
mario_vel_x = 0
if mario_alive == True:
if mario_is_jump == True:
mario_jump()
draw_background()
draw_mario_jump()
if is_play_jump_sound == False:
mario_jump_effect.play()
is_play_jump_sound = True
elif mario_walking == True:
mario_is_fall = False
if mario_face_turn == 0:
mario_x -= 5
if mario_x - screen_x < 400: # or mario_x < (screen_x + 400) / 2 :
screen_x -= 5
diff_screen -= 5
elif mario_face_turn == 1:
mario_x += 5
if mario_x - screen_x > 400: # and mario_x > (screen_x + 400) / 2 :
screen_x += 5
diff_screen += 5
draw_background()
draw_mario_walk()
else:
mario_is_fall = False
draw_background()
if mario_face_turn == 0:
if mario_is_big == False:
screen.blit(mario,(mario_x - diff_screen,mario_y),mario_rect_left)
else:
screen.blit(mario,(mario_x - diff_screen,mario_y),mario_rect_left_big)
else:
if mario_is_big == False:
screen.blit(mario,(mario_x - diff_screen,mario_y),mario_rect_right)
else:
screen.blit(mario,(mario_x - diff_screen,mario_y),mario_rect_right_big)
if turtle_alive == True:
loop_count += 1
if loop_count % 10 == 0:
turtle_walk()
draw_turtle_walk()
else:
draw_turtle_die()
check_collide()
else:
draw_mario_die()
text = myfont.render("points : " + str(points), True, (255, 0, 0))
screen.blit(text, (800 - text.get_width() - 50 , 20))
text2 = myfont.render("Dev by S Teacher", True, (255, 255, 0))
screen.blit(text2, (800 - text2.get_width() - 50 , 60))
if have_mushroom:
draw_mushroom()
draw_coin()
coin_count += 1
pygame.display.flip() #วาดลงการ์ดจอ (ก่อนหน้านี้ วาดใน RAM)
clock.tick(30); #ปรับเวลาให้ตรง 30 fps