-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy path5_5.py
130 lines (116 loc) · 4.44 KB
/
5_5.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
import pygame
pygame.init()
screen = pygame.display.set_mode((800,600))
mario = pygame.image.load('mario.gif')
turtle = pygame.image.load('enemies.png')
mario_back = pygame.image.load('mario_back.png')
effect = pygame.mixer.Sound('mario_sound.wav')
pygame.mixer.music.load('stage1.mp3')
pygame.mixer.music.play(-1)
mario.set_colorkey((255,255,255))
mario_x = 400 #65
mario_y = 535
turtle_x = 500 #600 #65
turtle_y = 525
mario_rect_right = pygame.Rect(11,4,14,17) #สี่เหลี่่ยมของภาพมาริโอ ตอนหยุด
mario_rect_left = pygame.Rect(30,4,14,17) #สี่เหลี่่ยมของภาพมาริโอ ตอนหยุด
mario_rect_walk1_left = pygame.Rect(138,4,20,20)
mario_rect_walk2_left = pygame.Rect(211,4,20,20)
mario_rect_walk1_right = pygame.Rect(114,4,20,20)
mario_rect_walk2_right = pygame.Rect(186,4,20,20)
turtle_rect_walk1_left = pygame.Rect(0,0,20,27)
turtle_rect_walk2_left = pygame.Rect(50,0,20,27)
turtle_rect_walk1_right = pygame.Rect(100,0,20,27)
turtle_rect_walk2_right = pygame.Rect(150,0,20,27)
mario_walking = False
mario_face_turn = 1 # 0 = left, 1 = right
turtle_face_turn = 0
done = False
clock = pygame.time.Clock() #ตัวกำหนด frame rate
mario_walk_count = 0
turtle_walk_count = 0
turtle_count = 0
loop_count = 0
def draw_mario_walk():
global screen,mario_walk_count
if mario_walk_count == 0:
if mario_face_turn == 0:
screen.blit(mario,(mario_x,mario_y),mario_rect_walk1_left)
else:
screen.blit(mario,(mario_x,mario_y),mario_rect_walk1_right)
elif mario_walk_count == 1:
if mario_face_turn == 0:
screen.blit(mario,(mario_x,mario_y),mario_rect_walk2_left)
else:
screen.blit(mario,(mario_x,mario_y),mario_rect_walk2_right)
mario_walk_count += 1
if mario_walk_count == 2:
mario_walk_count = 0
def draw_turtle_walk():
global screen,turtle_walk_count
if turtle_walk_count == 0:
if turtle_face_turn == 0:
screen.blit(turtle,(turtle_x,turtle_y),turtle_rect_walk1_left)
else:
screen.blit(turtle,(turtle_x,turtle_y),turtle_rect_walk1_right)
elif turtle_walk_count == 1:
if turtle_face_turn == 0:
screen.blit(turtle,(turtle_x,turtle_y),turtle_rect_walk2_left)
else:
screen.blit(turtle,(turtle_x,turtle_y),turtle_rect_walk2_right)
turtle_walk_count += 1
if turtle_walk_count == 2:
turtle_walk_count = 0
def turtle_walk():
global turtle_count,turtle_x
if abs(turtle_x - mario_x) > 100:
if turtle_count < 10:
turtle_x += 5
turtle_face_turn = 1
else:
turtle_x -= 5
turtle_face_turn = 0
turtle_count += 1
if turtle_count >= 20:
turtle_count = 0
else:
#check direction of mario
#if mario is left of turtle
if mario_x < turtle_x:
turtle_x -= 5
turtle_face_turn = 0
else:
turtle_x += 5
turtle_face_turn = 1
turtle_count = 0
while not done: #game loop (ให้ใช้เวลาน้อยสุด)
for event in pygame.event.get(): #เช็คอินพุท
if event.type == pygame.QUIT: #ออกโปรแกรม
done = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
mario_x -= 10
effect.play()
mario_walking = True
mario_face_turn = 0
elif event.key == pygame.K_RIGHT:
mario_x += 10
effect.play()
mario_walking = True
mario_face_turn = 1
else:
mario_walking = False
screen.blit(mario_back,(0,0))
if mario_walking == True:
draw_mario_walk()
else:
if mario_face_turn == 0:
screen.blit(mario,(mario_x,mario_y),mario_rect_left)
else:
screen.blit(mario,(mario_x,mario_y),mario_rect_right)
if loop_count % 10 == 0:
turtle_walk()
draw_turtle_walk()
loop_count += 1
pygame.display.flip() #วาดลงการ์ดจอ (ก่อนหน้านี้ วาดใน RAM)
clock.tick(30); #ปรับเวลาให้ตรง 30 fps