diff --git a/SnakeGame/index.html b/SnakeGame/index.html
deleted file mode 100644
index 6b86da5..0000000
--- a/SnakeGame/index.html
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
- Snake Game
-
-
-
-
-
-
-
- Score: 0
-
-
-
-
Game Over
-
Your Score: 0
-
-
-
-
-
-
-
diff --git a/SnakeGame/script.js b/SnakeGame/script.js
deleted file mode 100644
index c1696be..0000000
--- a/SnakeGame/script.js
+++ /dev/null
@@ -1,230 +0,0 @@
-/**
- * @typedef {Object} Position - X and Y coordinates.
- * @property {number} x - X coordinate.
- * @property {number} y - Y coordinate.
- */
-
-/**
- * The canvas element.
- * @type {HTMLCanvasElement}
- */
-const canvas = document.getElementById("gameCanvas");
-
-/**
- * The canvas rendering context.
- * @type {CanvasRenderingContext2D}
- */
-const ctx = canvas.getContext("2d");
-
-/**
- * The snake's body parts.
- * @type {Position[]}
- */
-let snake = [
- { x: 200, y: 200 },
- { x: 190, y: 200 },
- { x: 180, y: 200 },
- { x: 170, y: 200 },
- { x: 160, y: 200 }
-];
-
-/**
- * The change in the X direction for the snake's movement.
- * @type {number}
- */
-let dx = 10;
-
-/**
- * The change in the Y direction for the snake's movement.
- * @type {number}
- */
-let dy = 0;
-
-/**
- * The player's score.
- * @type {number}
- */
-let score = 0;
-
-/**
- * The X coordinate for the food.
- * @type {number}
- */
-let foodX;
-
-/**
- * The Y coordinate for the food.
- * @type {number}
- */
-let foodY;
-
-/**
- * The size of the food.
- * @type {number}
- */
-const foodSize = 10;
-
-/**
- * The size of each grid unit.
- * @type {number}
- */
-const gridSize = 10;
-
-/**
- * The number of tiles.
- * @type {number}
- */
-const tileCount = 40;
-
-/**
- * Starts the game by drawing the initial snake, placing food, and starting the game loop.
- */
-function startGame() {
- drawSnake();
- createFood();
- main();
-}
-
-/**
- * Draws the snake on the canvas.
- */
-function drawSnake() {
- snake.forEach(drawSnakePart);
-}
-
-/**
- * Draws a single part of the snake.
- * @param {Position} snakePart - The part of the snake to be drawn.
- */
-function drawSnakePart(snakePart) {
- ctx.fillStyle = "#FFFFFF"; // Snake color is white
- ctx.fillRect(snakePart.x, snakePart.y, gridSize, gridSize);
-}
-
-/**
- * Creates food and places it randomly on the canvas.
- */
-function createFood() {
- foodX = Math.floor(Math.random() * tileCount) * gridSize;
- foodY = Math.floor(Math.random() * tileCount) * gridSize;
-
- snake.forEach(function isFoodOnSnake(part) {
- const foodIsOnSnake = part.x === foodX && part.y === foodY;
- if (foodIsOnSnake)
- createFood();
- });
-}
-
-/**
- * Draws the food on the canvas.
- */
-function drawFood() {
- ctx.fillStyle = "#FF0000"; // Food color is red
- ctx.fillRect(foodX, foodY, foodSize, foodSize);
-}
-
-/**
- * The main game loop controlling the game flow.
- */
-function main() {
- if (didGameEnd()) {
- document.getElementById("finalScore").innerText = score;
- document.querySelector(".game-over").style.display = "block";
- return;
- }
-
- setTimeout(function onTick() {
- clearCanvas();
- drawFood();
- advanceSnake();
- drawSnake();
-
- main();
- }, 100);
-}
-
-/**
- * Advances the snake's movement and handles eating food.
- */
-function advanceSnake() {
- const head = { x: snake[0].x + dx, y: snake[0].y + dy };
- snake.unshift(head);
-
- const didEatFood = snake[0].x === foodX && snake[0].y === foodY;
- if (didEatFood) {
- score += 10;
- document.querySelector(".score").innerText = "Score: " + score;
- createFood();
- } else {
- snake.pop();
- }
-}
-
-/**
- * Checks if the game has ended due to collision or out-of-bounds.
- * @returns {boolean} - Whether the game has ended or not.
- */
-function didGameEnd() {
- for (let i = 4; i < snake.length; i++) {
- if (snake[i].x === snake[0].x && snake[i].y === snake[0].y) {
- return true;
- }
- }
- const hitLeftWall = snake[0].x < 0;
- const hitRightWall = snake[0].x > canvas.width - gridSize;
- const hitTopWall = snake[0].y < 0;
- const hitBottomWall = snake[0].y > canvas.height - gridSize;
-
- return hitLeftWall || hitRightWall || hitTopWall || hitBottomWall;
-}
-
-/**
- * Clears the canvas for the next frame.
- */
-function clearCanvas() {
- ctx.fillStyle = "#333"; // Background color
- ctx.fillRect(0, 0, canvas.width, canvas.height);
-}
-
-/**
- * Handles user input for changing the snake's direction.
- * @param {KeyboardEvent} event - The key event object.
- */
-function changeDirection(event) {
- const LEFT_KEY = 37;
- const RIGHT_KEY = 39;
- const UP_KEY = 38;
- const DOWN_KEY = 40;
-
- const keyPressed = event.keyCode;
- const goingUp = dy === -gridSize;
- const goingDown = dy === gridSize;
- const goingRight = dx === gridSize;
- const goingLeft = dx === -gridSize;
-
- if (keyPressed === LEFT_KEY && !goingRight) {
- dx = -gridSize;
- dy = 0;
- }
-
- if (keyPressed === UP_KEY && !goingDown) {
- dx = 0;
- dy = -gridSize;
- }
-
- if (keyPressed === RIGHT_KEY && !goingLeft) {
- dx = gridSize;
- dy = 0;
- }
-
- if (keyPressed === DOWN_KEY && !goingUp) {
- dx = 0;
- dy = gridSize;
- }
-}
-
-// User interaction
-document.addEventListener("keydown", changeDirection);
-
-// Start game
-startGame();
diff --git a/SnakeGame/style.css b/SnakeGame/style.css
deleted file mode 100644
index e096931..0000000
--- a/SnakeGame/style.css
+++ /dev/null
@@ -1,61 +0,0 @@
-body {
- margin: 0;
- padding: 0;
- font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
- background-color: #1f1f1f;
- display: flex;
- justify-content: center;
- align-items: center;
- height: 100vh;
-}
-
-.game-container {
- text-align: center;
- background-color: #333;
- padding: 20px;
- border-radius: 10px;
- box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5);
-}
-
-.score-board {
- margin-bottom: 20px;
- font-size: 24px;
- color: #fff;
-}
-
-#gameCanvas {
- border: 2px solid #fff;
- border-radius: 5px;
- background-color: #1f1f1f;
-}
-
-.game-over {
- display: none;
- margin-top: 20px;
- font-size: 24px;
- color: #fff;
-}
-
-.game-over h2 {
- font-size: 36px;
- margin: 10px 0;
-}
-
-.game-over p {
- font-size: 18px;
-}
-
-button {
- padding: 10px 20px;
- font-size: 16px;
- background-color: #4CAF50;
- color: white;
- border: none;
- cursor: pointer;
- border-radius: 5px;
- transition: background-color 0.3s ease;
-}
-
-button:hover {
- background-color: #45a049;
-}