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2018201023_5.cpp
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2018201023_5.cpp
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#include <bits/stdc++.h>
#include<string.h>
#define INF 1000000000
using namespace std;
long long int max[1000000],min[1000000];
void convertMINH(long long int a[],long long int i, long long int n)
{
long long int l= 2*i+1;
long long int r= 2*i+2;
long long int small = i;
if (l<n && a[l]<a[small])
{
small= l;
}
if (r<n && a[r]< a[small])
{
small= r;
}
if (small!= i) {
swap(a[i],a[small]);
convertMINH(a, small, n);
}
}
void MinH(long long int a[] , long long int n)
{
long long int ht1 = (n - 1) / 2;
for (long long int i = ht1; i >= 0; i--)
{
convertMINH(a, i, n);
}
}
void convertMAXH(long long int a[], long long int i,long long int n)
{
long long int l= 2*i+1;
long long int r= 2*i+2;
long long int largest = i;
if (l<n && a[l]> a[largest])
{
largest = l;
}
if (r<n && a[r]>a[largest])
{
largest = r;
}
if (largest!=i) {
swap(a[i],a[largest]);
convertMAXH(a, largest, n);
}
}
void MaxH(long long int a[],long long int n)
{
long long int ht1 = (n - 1) / 2;
for (long long int i = ht1; i >= 0; i--)
{
convertMAXH(a, i, n);
}
}
int main()
{
long long int n;
cin>>n;
long long int a[n],max[n],min[n];
long long int x1=0,x2=0;
double mid=0;
cout<<setprecision(1)<<fixed;
for(long long int i=0;i<n;i++)
{
cin>>a[i];
if(a[i]<mid)
{
//int q=x1-1;
// cout<<q<<" ";
max[x1++]=a[i];
// x1++;
if(max[x1-1]>max[0])
swap(max[x1-1],max[0]);
}
else
{
//int p=x2-1;
// cout<<p<<" ";
min[x2++]=a[i];
// x2++;
if(min[x2-1]<min[0])
swap(min[x2-1],min[0]);
}
//for(long long int i=0;i<n;i++)
//cout<<a[i]<<" ";
if((x1-x2)>1||(x2-x1)>1)
{
long long int p,q,r,s;
if(x1>x2)
{
swap(max[x1-1],max[0]);
q=--x1;
p=x2++;
min[p]=max[q];
swap(min[0],min[x2-1]);
MaxH(max,x1);
}
else
{
swap(min[x2-1],min[0]);
s=--x2;
r=x1++;
max[r]=min[s];
swap(max[0],max[x1-1]);
MinH(min,x2);
}
//for(long long int i=0;i<n;i++)
//cout<<a[i]<<" ";
}
//cout<<mid<<" ";
if(x1==x2)
{
mid=double((max[0]+min[0]))/2;
}
//cout<<mid<<" ";
else if(x1>x2)
{
mid=double(max[0]);
//cout<<mid<<" ";
}
else
{
mid=double(min[0]);
}
//cout<<mid<<endl;
cout<<mid<<endl;
}
return 0;
}