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Editing is more or less broken by design, and I haven't seriously attempted fixing it, mostly because I don't know how it should interact with the game tree. It is probably a good idea to follow the SGF standard and make each move contain either one actual move or an arbitrary number of stone edits. Unfortunately, right now I don't have time to work this out.
I'm using qgo 2.1.0 on a 64bit Archlinux machine, installed from the community repository.
To reproduce:
One can add stones in that place in game mode, or having the stone tool disabled, but with the stone tool, nothing seems to change the behavior.
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