Skip to content

[ET-VK][conv2d] Fuse residual and activation epilogues into conv2d shaders #101362

[ET-VK][conv2d] Fuse residual and activation epilogues into conv2d shaders

[ET-VK][conv2d] Fuse residual and activation epilogues into conv2d shaders #101362

Job Run time
10m 16s
3s
7s
36s
43m 50s
7s
10m 20s
1h 45m 57s
10s
-1s
6s
0s
0s
0s
52m 14s
0s
7m 38s
0s
0s
0s
0s
0s
9m 44s
24m 29s
0s
0s
0s
0s
0s
0s
0s
0s
0s
0s
13m 14s
0s
0s
0s
14m 32s
0s
9m 26s
13m 12s
13m 2s
0s
10m 36s
9m 25s
10m 59s
10m 55s
11m 0s
0s
8m 23s
10m 25s
0s
9m 15s
7m 16s
8m 42s
10m 24s
10m 49s
5m 57s
6m 27s
6m 23s
6m 56s
7m 5s
8m 34s
7m 58s
8m 13s
43m 11s
14m 25s
6m 26s
0s
5m 59s
13m 44s
0s
6m 53s
6m 51s
6m 55s
8m 26s
6m 17s
9m 56s
0s
5m 51s
6m 54s
0s
6m 37s
29m 16s
6m 22s
12m 21s
6m 49s
8m 24s
13m 25s
6m 41s
25m 30s
8m 50s
8m 53s
5m 52s
5m 52s
7m 9s
12m 31s
4m 44s
12m 30s
6m 45s
16m 34s
7m 30s
12m 32s
-1s
-1s
45m 44s
15h 17m 21s