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Corrected the typo in Update Interpolation section in the Event Loop page (#2598)
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doc/programming_guide/event_loop.rst

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@@ -100,7 +100,7 @@ Update Interpolation
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Because fixed updates work on the accumulation of time this may not sync with
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the ``on_draw`` or ``on_update`` events. In extreme cases this can cause a visible stuttering to
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objects moved within ``on_fixed_update``. To prevent this, ``GLOBAL_FIXED_CLOCK`` provides
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the ``accumulated`` and ``fraction``properties. By storing the last frame's position information it is possible
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the ``accumulated`` and ``fraction`` properties. By storing the last frame's position information it is possible
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to use ``fraction`` to interpolate towards the next calculated positions. For a visual representation of
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this effect look at ``arcade.examples.fixed_update_interpolation``.
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