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What sort of content is in the resource? What areas of Python does it cover?
A book on object-oriented programming in Python, written by Irv Kalb ( @IrvKalb ), published by No Starch Press.
Aimed at intermediate-level programmers, Object-Oriented Python is a hands-on tutorial that goes deep into the core tenets of OOP, showing you how to use encapsulation, polymorphism, and inheritance to write games and apps using Python.
The book begins by demonstrating key problems inherent in procedural programming, then guides you through the basics of creating classes and objects in Python. You’ll build on this groundwork by developing buttons, text fields, and other GUI elements that are standard in event-driven environments. You’ll also use many real-world code examples and two pygame-based packages to help turn theory into practice, enabling you to easily write interactive games and applications complete with GUI widgets, animations, multiple scenes, and reusable game logic. In the final chapter, you’ll bring it all together by building a fully functional video game that incorporates many of the OOP techniques and GUI elements covered in the book.
Please give any additional information about the resource you think is worth including, as well as any potential limitations
Additional links to the book and code resources introduced in the book::
Resource type
Book
Pricing
Paid
Where can the resource be found?
https://nostarch.com/object-oriented-python
What sort of content is in the resource? What areas of Python does it cover?
A book on object-oriented programming in Python, written by Irv Kalb ( @IrvKalb ), published by No Starch Press.
Aimed at intermediate-level programmers, Object-Oriented Python is a hands-on tutorial that goes deep into the core tenets of OOP, showing you how to use encapsulation, polymorphism, and inheritance to write games and apps using Python.
The book begins by demonstrating key problems inherent in procedural programming, then guides you through the basics of creating classes and objects in Python. You’ll build on this groundwork by developing buttons, text fields, and other GUI elements that are standard in event-driven environments. You’ll also use many real-world code examples and two pygame-based packages to help turn theory into practice, enabling you to easily write interactive games and applications complete with GUI widgets, animations, multiple scenes, and reusable game logic. In the final chapter, you’ll bring it all together by building a fully functional video game that incorporates many of the OOP techniques and GUI elements covered in the book.
Please give any additional information about the resource you think is worth including, as well as any potential limitations
Additional links to the book and code resources introduced in the book::
https://www.amazon.com/Object-Oriented-Python-Master-Building-Games/dp/1718502060
https://pygwidgets.readthedocs.io/en/latest/
https://pyghelpers.readthedocs.io/en/latest/
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