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| 1 | +/* |
| 2 | + * @name Simple Feedback |
| 3 | + * @arialabel An example of a simple feedback effect using two buffers. |
| 4 | + * @description A simple feedback effect that is achieved by using two WebGL graphics buffers. |
| 5 | + * This effect works by drawing the previous frame to a second |
| 6 | + * createGraphics() buffer, which can be blended with the current frame. This |
| 7 | + * takes advantage of texture mapping in WebGL. |
| 8 | + */ |
| 9 | + |
| 10 | +let pg, swap; |
| 11 | + |
| 12 | +function setup() { |
| 13 | + createCanvas(710, 400); |
| 14 | + |
| 15 | + // this will hold the previous frame |
| 16 | + pg = createGraphics(710, 400, WEBGL); |
| 17 | + // this will hold our main graphic |
| 18 | + swap = createGraphics(710, 400, WEBGL); |
| 19 | + |
| 20 | + describe( |
| 21 | + 'a slowly oscillating, radiating white sphere that fades into a dark gray background through a feedback visual effect' |
| 22 | + ); |
| 23 | +} |
| 24 | + |
| 25 | +function draw() { |
| 26 | + // clears and resets the p5.Graphics so that 3D objects draw correctly |
| 27 | + pg.reset(); |
| 28 | + |
| 29 | + // draw the previous frame |
| 30 | + pg.texture(swap); |
| 31 | + pg.noStroke(); |
| 32 | + pg.plane(width, height); |
| 33 | + |
| 34 | + // draw our sphere on top |
| 35 | + pg.push(); |
| 36 | + // slowly move the sphere in a circle |
| 37 | + pg.translate(sin(millis() / 200) * 5, cos(millis() / 200) * 5, 0); |
| 38 | + pg.fill(255); |
| 39 | + pg.sphere(90); |
| 40 | + pg.pop(); |
| 41 | + |
| 42 | + // draw a slightly scaled up copy of the texture |
| 43 | + swap.push(); |
| 44 | + swap.scale(1.1, 1.1); |
| 45 | + swap.texture(pg); |
| 46 | + swap.noStroke(); |
| 47 | + swap.plane(width, height); |
| 48 | + swap.pop(); |
| 49 | + |
| 50 | + // an opaque rectangle is drawn over top to control the feedback decay |
| 51 | + swap.fill(0, 50); |
| 52 | + swap.rect(-width / 2, -height / 2, width, height); |
| 53 | + |
| 54 | + // draw the output to the screen |
| 55 | + image(swap, 0, 0); |
| 56 | +} |
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