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[MHWilds] Pascal and old gens unbloat #1204
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This feels like a big CPU bottleneck. |
Ryzen 9 7950x with an OC. My power plan is "High Performances". In short, the bottleneck is GPU side. Also i just made two videos, the first one as a tutorial for the manual Unbloat if some peoples in the same situation want to try on their side, the second as a comparison, also noticed we can change the "_Stop" value to True, giving the same effect. https://github.com/user-attachments/assets/04fc0c05-7578-49ed-ad4c-d8504d683baf You can notice the GPU power usage raise when the Wind Simulation is disabled, and in reverse, lowers when enabled. |
I can confirm this is not a CPU related but a game bugged thing. The wind simulation bug also happens on my gtx 1070, and setting "_Stop" to true allowed me to play without fps drops of this thing. |
If that also help RTX 30XX we need to ask Capcom to add a true Off value in the settings, that's really serious. |
OK ! I finally made it as a lua script @praydog you are free to edit it and integrate it in REFramework release zips if you want. |
Is your feature request related to a problem? Please describe.
It's known that Pascal GPUs have a performance issue which isn't logical.
Exemple with 1080 Ti where min vs max settings doesn't give much difference (35 vs 25 fps), except power usage locked to near 120W in min settings and 180W in max settings.
The TDP of this GPU is 220W, i also noticed changing FSR resolution doesn't help much neither.
Some of us also noticed that changing the "Wind Simulation" quality unbloated our performances for a short time, till new assets or LODs was loaded.
Here a video showing the issue : https://youtu.be/D-JEzGITCBo
Describe the solution you'd like
Fix or workaround this softbloat.
Additional context
After some investigation i found what to disable to completely workaround the issue, giving me 60 to 90 FPS in Ultra settings, with Quality FSR and Framegen.
My consuption is now at 200W in average which is really better.
The manual solution is to use REFramework to disable the wind simulation.
ObjectExplorer > Singletons > app.WindManager > app.WindManager > ace.WindManagerBase > TDB Fields
Describe alternatives you've considered
Add a lua script in the nightly builds that disable automatically the proper component if enabled. (If the bloat still exists when you'll treat this request)
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