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HW5/Readme
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+HW5: Structured Light
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+Your goal is to reconstruct a scene from multiple structured light scannings of it.
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+ - Calibrate projector with the “easy” method
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+ - Use ray-plane intersection
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+ - Get 2D-3D correspondence and use stereo calibration
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+ - Get the binary code for each pixel - this you should do, but it's super easy
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+ - Correlate code with (x,y) position - we provide a "codebook" from binary code -> (x,y)
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+ With 2D-2D correspondence
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+ - Perform stereo triangulation (existing function) to get a depth map
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