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HW5/Readme

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HW5: Structured Light
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Your goal is to reconstruct a scene from multiple structured light scannings of it.
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- Calibrate projector with the “easy” method
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- Use ray-plane intersection
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- Get 2D-3D correspondence and use stereo calibration
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- Get the binary code for each pixel - this you should do, but it's super easy
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- Correlate code with (x,y) position - we provide a "codebook" from binary code -> (x,y)
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With 2D-2D correspondence
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- Perform stereo triangulation (existing function) to get a depth map

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