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Copy pathSuperMetroidLight.py
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SuperMetroidLight.py
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import py2snes
import asyncio
import datetime
from tuya_bulb_control import Bulb
import json
import colorsys
from random import randrange
from YeeBulb import YeeBulb
from TuyaBulb import TuyaBulb
import math
import os.path
def error(message):
print("")
print(message)
print("")
input("--- Press Enter Key to Exit ---")
exit(-1)
if not os.path.isfile("config.json"):
error("cannot find config.json")
with open("config.json") as json_data_file:
config = json.load(json_data_file)
with open("colors.json") as json_data_file:
colors_json = json.load(json_data_file)
# Extra rooms for detecting lights and colour change
fireflea_rooms = set()
fireflea_rooms.add('9C5E')
fireflea_rooms.add('A293')
fireflea_rooms.add('B6EE')
wreckedship_dim_brightness = 50
wreckedship_boss_room = 'CD13'
wreckedship_rooms = set()
wreckedship_rooms.add('CC6F')
wreckedship_rooms.add('CAF6')
wreckedship_rooms.add('CDA8')
wreckedship_rooms.add('CDF1')
wreckedship_rooms.add('CD5C')
wreckedship_rooms.add('CB8B')
wreckedship_rooms.add('CBD5')
wreckedship_rooms.add('CC27')
wreckedship_rooms.add('CA08')
wreckedship_rooms.add('CA52')
wreckedship_rooms.add(wreckedship_boss_room)
colors = colors_json['colors']
rooms = colors_json['rooms']
delay = 0
try:
delay = float(config['DELAY'])
except:
pass
#if config['DELAY'] != None:
# delay = float(config['DELAY'])
commands_when_off = True
rgb_tint_brightness = False
if config['BULB_TYPE'] == 'yeelight':
bulb = YeeBulb(config)
commands_when_off = False
elif config['BULB_TYPE'] == 'tuya':
bulb = TuyaBulb(config)
rgb_tint_brightness = True
else:
error("Bulb in config.json not supported")
current_on = True
current_color = '000000'
current_brightness = 100
current_room = "0000"
load_colors = True
def convert_add(memory):
if memory >= 0x7E0000 and memory < 0x800000:
return memory - 0x7E0000 + 0xF50000
return memory
def set_bulb_color(colorString, brightness = 100, force_set = False):
if colorString == None:
return
if brightness == None:
return
global current_brightness, current_color, bulb, current_on, commands_when_off, current_room
if force_set or current_color != colorString or current_brightness != brightness:
value = int(colorString, 16)
R = (value >> 16) & 0xFF
G = (value >> 8) & 0xFF
B = value & 0xFF
#print("changing color")
#print(colorName)
#print(colorValue)
current_color = colorString
brightness = round(math.tan (brightness/72.8)*20)
current_brightness = brightness
if rgb_tint_brightness:
brightness_percent = brightness * 0.01
else:
brightness_percent = 1
print(current_room + " : " + current_color + " : " + str(brightness) + "%")
if brightness == 0:
if current_on:
bulb.set_power(False)
current_on = False
else:
if commands_when_off:
bulb.set_rgb(R * brightness_percent, G * brightness_percent, B * brightness_percent)
bulb.set_brightness(brightness)
#bulb.set_colour_v2(rgb=(R * brightness_percent, G * brightness_percent, B * brightness_percent))
if current_on == False:
bulb.set_power(True)
current_on = True
if not commands_when_off:
bulb.set_rgb(R * brightness_percent, G * brightness_percent, B * brightness_percent)
bulb.set_brightness(brightness)
def isFirefleaRoom(roomNumberString):
return roomNumberString in fireflea_rooms
def isWreckshipRoom(roomNumberString):
return roomNumberString in wreckedship_rooms
def getRoomColor(roomNumberString):
try:
colorName = rooms[roomNumberString]
colorString = colors[colorName]
# print(colorName)
# print(colorString)
return colorString
except:
return None
async def checkBombTimerRunning(snes):
bombTimerRunning = await snes.GetAddress(convert_add(0x7E0943), 1)
return bombTimerRunning[0] > 0
async def isPhantoonAlive(snes):
bosses = await snes.GetAddress(convert_add(0x7ED82B), 1)
return bosses[0] & 0x1 == 0
async def main():
global current_color, bulb_on, current_room, load_colors
snes = py2snes.snes()
await snes.connect()
devices = await snes.DeviceList()
if devices == None or len(devices) == 0:
error("No SD2Snes Device Found")
await snes.Attach(devices[0])
print(await snes.Info())
while True:
await asyncio.sleep(1)
roomNumberBytes = await snes.GetAddress(convert_add(0x7E079B), 2)
if roomNumberBytes == None:
raise Exception("Can't get memory address from snes. Lost Connection")
roomNumber = roomNumberBytes[0] + roomNumberBytes[1] << 16
roomNumber = roomNumberBytes[1] << 8 | roomNumberBytes[0]
roomNumberString = str(hex(roomNumber).upper()[2:])
if roomNumber == 0xDD58 or roomNumber == 0xE0B5:
if await checkBombTimerRunning(snes):
set_bulb_color("FFD300", 100)
#print("setting escape color")
continue
if current_room == roomNumberString:
if isFirefleaRoom(roomNumberString):
brightnessBaseIndex = await snes.GetAddress(convert_add(0x7E177E), 1)
brightnessMultiplier = (10 - brightnessBaseIndex[0]) * 10
if brightnessMultiplier != current_brightness:
set_bulb_color(current_color, brightnessMultiplier)
elif roomNumberString == wreckedship_boss_room:
if current_brightness < 100:
if not await isPhantoonAlive(snes):
set_bulb_color(current_color, 100)
continue
current_room = roomNumberString
#print(bulb.current_color)
#print(roomNumberString)
if await checkBombTimerRunning(snes):
set_bulb_color("FFD300", 100)
continue
colorString = getRoomColor(roomNumberString)
if colorString == None:
print("can't find color for room: " + roomNumberString)
if load_colors:
if delay != 0:
await asyncio.sleep(delay)
if isWreckshipRoom(roomNumberString):
if await isPhantoonAlive(snes):
set_bulb_color(colorString, wreckedship_dim_brightness)
continue
set_bulb_color(colorString)
#print("changing color to " + colorName)
#print(colorString)
if __name__ == '__main__':
loop = asyncio.get_event_loop()
loop.run_until_complete(main())