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Export questions #116
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As about the specific questions here:
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To be clear on one of the questions: you can copy the nim-lang library from 1 exported project over to another and it will carry over logic (most notably window settings if set via nim). It might be interesting if 2 games were developed similarly enough that swapping files like that would produce a playable (though odd) result. Though I suspect the more common issue will be people updating/replacing .pck files and not also the libraries, and thus not actually fixing code errors. So It'd be more clear if it were The other stuff I don't know where I'd even start (a while ago I wanted to test Bunnymark and couldn't get C++ bindings installed), I'm not far enough for it to really matter that much (well, I've now done 1 project that I tried to export to HTML5) but it'd be nice to have actual info/directions. |
nim_linux_64.so
) rather than something more clearly specific to when it was exported.nimhttpd
) I cannot get code to run.EDIT: Also exporting for multiple platforms, but I assume that is just something that must be manually done before exporting with Godot. Unless it's possible to make Godot-Nim-specific export templates?
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