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App.js.orig
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import React, { PureComponent } from "react";
<<<<<<< HEAD
import { AppRegistry, StyleSheet, Dimensions, View } from "react-native";
import { GameEngine, GameLoop } from "react-native-game-engine";
import {Tile} from "./app/tile.js"
=======
import { AppRegistry, StyleSheet, Dimensions, View, StatusBar, TouchableOpacity} from "react-native";
import { ButtonToolbar } from 'react-bootstrap';
import { GameEngine, GameLoop } from "react-native-game-engine";
import { Tetromino } from "./app/tetromino.js"
import { FallingTiles, ControlHandler } from "./app/systems.js"
import { Joystick } from "./app/joystick.js"
import Icon from 'react-native-vector-icons/FontAwesome';
>>>>>>> 6965454... Implement classic Tetris
const { width: WIDTH, height: HEIGHT } = Dimensions.get("window");
const RADIUS = 25;
export default class BestGameEver extends PureComponent {
constructor() {
super();
this.state = {
x: WIDTH / 2 - RADIUS,
y: HEIGHT / 2 - RADIUS
};
<<<<<<< HEAD
}
updateHandler = ({ touches, screen, time }) => {
let move = touches.find(x => x.type === "move");
if (move) {
this.setState({
x: this.state.x + move.delta.pageX,
y: this.state.y + move.delta.pageY
});
}
=======
}
updateHandler = ({ touches, screen, time }) => {
let move = touches.find(x => x.type === "move");
if (move) {
this.setState({
x: this.state.x + move.delta.pageX,
y: this.state.y + move.delta.pageY
});
}
};
_getRandomColor() {
var letters = ["red", "green", "cyan", "blue", "yellow"];
var color = 'blue';
for (var i = 0; i < 6; i++) {
color = letters[Math.floor(Math.random() * 5)];
}
return color;
}
getStartPos(type, grid_width){
var start_positions = []
mid_width = Math.floor(grid_width/2);
top_hight = 0;
switch(type) {
case "I":
start_positions.push({x: mid_width, y: top_hight})
start_positions.push({x: mid_width, y: top_hight+1})
start_positions.push({x: mid_width, y: top_hight+2})
start_positions.push({x: mid_width, y: top_hight+3})
break;
case "Z":
start_positions.push({x: mid_width-1, y: top_hight})
start_positions.push({x: mid_width, y: top_hight})
start_positions.push({x: mid_width, y: top_hight+1})
start_positions.push({x: mid_width+1, y: top_hight+1})
break;
case "L":
start_positions.push({x: mid_width, y: top_hight})
start_positions.push({x: mid_width, y: top_hight+1})
start_positions.push({x: mid_width, y: top_hight+2})
start_positions.push({x: mid_width+1, y: top_hight+2})
break;
case "O":
start_positions.push({x: mid_width, y: top_hight})
start_positions.push({x: mid_width, y: top_hight+1})
start_positions.push({x: mid_width+1, y: top_hight+1})
start_positions.push({x: mid_width+1, y: top_hight})
break;
case "T":
start_positions.push({x: mid_width-1, y: top_hight})
start_positions.push({x: mid_width, y: top_hight})
start_positions.push({x: mid_width+1, y: top_hight})
start_positions.push({x: mid_width, y: top_hight+1})
break;
default:
console.error("Tetromino type not found!");
}
return start_positions;
}
onLeftButtonPressed = async ev =>{
console.log("App.js onLeftButtonPressed");
this.refs.engine.publishEvent({
type: "button-pressed",
action: "left"
})
};
onRotateButtonPressed = async ev =>{
console.log("App.js onRotateButtonPressed");
this.refs.engine.publishEvent({
type: "button-pressed",
action: "rotate"
})
};
onRightButtonPressed = async ev =>{
console.log("App.js onRotateButtonPressed");
this.refs.engine.publishEvent({
type: "button-pressed",
action: "right"
})
>>>>>>> 6965454... Implement classic Tetris
};
render() {
const screen = Dimensions.get("window");
// game screen dimensions
const game_screen_width = screen.width;
const game_screen_height = screen.height*0.90;
// joysticks dimensions
const joystick_width = screen.width;
const joystick_height = screen.height*0.12;
const joystick_x = 0;
const joystick_y = screen.height*0.88;
const tile_size = {width: 40, height:40};
const grid_width = Math.floor(game_screen_width/40);
const grid_height = Math.floor(game_screen_height/40);
var grid = new Array(grid_width);
for (var i = 0; i < grid_width; i++) {
grid[i] = new Array(grid_height);
for(var j = 0; j < grid_height; j++) {
grid[i][j] = {occupied: false, moving: false, tetromino_id: -1};
}
}
// test set
var tetromino_types = ["Z", "I", "L", "O", "T"]
var tetrominos_input = new Array(5);
for (var y = 0; y < 5; y++) {
var type = tetromino_types[y];
// states: ready, moving, landed
tetrominos_input[y] = {id: y.toString() ,type: type, position: this.getStartPos(type, grid_width), state: "ready", color: this._getRandomColor()};
}
// entities cannot be object with deep structure as the do not get deep copied
// stringify as a work around for now
tetrominos_input = JSON.stringify(tetrominos_input);
// array of button handlers
const buttonsHandlers = [this.onLeftButtonPressed, this.onRotateButtonPressed, this.onRightButtonPressed];
return (
<GameEngine
ref={"engine"}
style={styles.container}
<<<<<<< HEAD
systems={[]}
entities={{
1: { position: [40, 200], renderer: <Tile />}, //-- Notice that each entity has a unique id (required)
2: { position: [100, 200], renderer: <Tile />}
}}>
=======
systems={[FallingTiles, ControlHandler]}
entities={{
// game_states: ongoing, finished
Tiles: { grid: grid, size: tile_size, inputs: tetrominos_input, game_state: "ongoing", renderer: Tetromino}
//Controller: {size: [joystick_width, joystick_height], buttonController: buttonsHandlers, position: [joystick_x, joystick_y], renderer: Joystick}
}}>
<StatusBar hidden={true} />
>>>>>>> 6965454... Implement classic Tetris
<View key="joystickView" style={[styles.joystick, {left: 100, top: game_screen_height}]}>
<TouchableOpacity onPress={this.onLeftButtonPressed} style={[styles.button]}>
<Icon name="arrow-left" size={50} color="black"/>
</TouchableOpacity>
<TouchableOpacity onPress={this.onRotateButtonPressed} style={[styles.button, {paddingLeft: 25, paddingRight: 25 }]}>
<Icon name="rotate-right" size={50} color="black"/>
</TouchableOpacity>
<TouchableOpacity onPress={this.onRightButtonPressed} style={[styles.button]}>
<Icon name="arrow-right" size={50} color="black"/>
</TouchableOpacity>
</View>
</GameEngine>
);
}
}
const styles = StyleSheet.create({
container: {
backgroundColor: "#FFF"
},
<<<<<<< HEAD
player: {
position: "absolute",
backgroundColor: "pink",
width: RADIUS * 2,
height: RADIUS * 2
=======
joystick: {
borderColor: "#ffcc99",
backgroundColor: "#ffcc99",
borderWidth: 5,
position: "absolute",
flexDirection: "row",
justifyContent: 'center',
alignItems: 'center'
},
button: {
>>>>>>> 6965454... Implement classic Tetris
}
});
AppRegistry.registerComponent("BestGameEver", () => BestGameEver);