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Currently, since skin is assigned to an NPC all copies of the same NPC share the same skin.
However, it is possible to set skin for each actor using a spell. Which makes me think that it is possible to do it with SPID too.
Actor seems to have
TESObjectARMO* GetSkin() const;
which means that the game can store skins for individual actors? RE investigation needed here :)
The text was updated successfully, but these errors were encountered:
Currently, since skin is assigned to an NPC all copies of the same NPC share the same skin.
However, it is possible to set skin for each actor using a spell. Which makes me think that it is possible to do it with SPID too.
Actor seems to have
which means that the game can store skins for individual actors? RE investigation needed here :)
The text was updated successfully, but these errors were encountered: