From 89d2b45048aab1be111c13b35ca18a929886e67e Mon Sep 17 00:00:00 2001 From: powerof3 <32599957+powerof3@users.noreply.github.com> Date: Tue, 30 Jul 2024 11:50:21 +0530 Subject: [PATCH] `AIProcess` stuff --- include/RE/A/AIProcess.h | 4 ++-- include/RE/M/MiddleHighProcessData.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/include/RE/A/AIProcess.h b/include/RE/A/AIProcess.h index bf82a4bbd..725062894 100644 --- a/include/RE/A/AIProcess.h +++ b/include/RE/A/AIProcess.h @@ -196,8 +196,8 @@ namespace RE MiddleHighProcessData* middleHigh; // 008 HighProcessData* high; // 010 ActorPackage currentPackage; // 018 - float unk048; // 048 - std::uint32_t unk04C; // 04C + float hourLastProcessed; // 048 + std::uint32_t dateLastProcessed; // 04C CachedValues* cachedValues; // 050 std::int32_t numberItemsActivate; // 058 std::uint32_t pad05C; // 05C diff --git a/include/RE/M/MiddleHighProcessData.h b/include/RE/M/MiddleHighProcessData.h index 91d18cff8..85a33bf05 100644 --- a/include/RE/M/MiddleHighProcessData.h +++ b/include/RE/M/MiddleHighProcessData.h @@ -244,7 +244,7 @@ namespace RE bool unk327; // 327 bool unk328; // 328 bool preventCombat; // 329 - bool unk32A; // 32A + bool dyingFromBleedout; // 32A bool isFleeing; // 32B bool unk32C; // 32C bool hostileGuard; // 32D