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Oh this is fascinating... in a bad way. I suspect we get an error from kms somewhere and cycle in retries or something similar.
Quite hard to debug, it would be incredibly helpful to get figure out, where those allocations happen, but I suspect getting a valgrind run of this will be tricky. I have seen this happening, but it's not exactly frequent.
It's VRAM that's being leaked here, so I'm not sure Valgrind would help. Apparently CUDA has a memcheck tool, but I don't know if there are any tools that could be used outside of CUDA.
I guess tracing EGL/GBM calls and seeing if something is being called repeatedly and returning an error may be informative.
This isn't a new problem, and restarting the compositor can fix it. But I hadn't previously looked at nvidia-smi when this is happening:
There are dmesg errors of:
So somehow cosmic-comp quickly fills vram with allocations until the GPU runs out of memory? Not sure what would cause that...
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