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Collider transform props / debug issue. #729

Answered by wiledal
igpdev-428 asked this question in Q&A
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Unfortunately, there's no "support" for negative scales for colliders, so I cannot speak for how it would work. However, when doing automatic colliders, it calculates the size based on the bounding shape of the mesh, in which case the negative scale of a mesh should not have an effect as the actual scale value won't be used.

If you place it within a container with negative scale however, things will be wrong immediately as the Physics world does not know that your coordinate system is flipped.

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Converted from issue

This discussion was converted from issue #728 on February 13, 2025 20:36.