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Interestingly, I tried using a state to change gravityScale from 0 to 1, which doesnt work either. But if I use a a very small number like 0.0001 it falls so slow that they basically dont move and if I set it to 1 it fall down. Feels like a very hacky workaround though |
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So I want to create a little isometric sidescroller game. I envisioned drone enemies that just move on the horizontal plane and once you hit them, gravity should be enabled and they should fall to the ground.
im having a hard time to get this working as it should.
So my first idea was to use a state for the RigidBody type prop, and switch it on on a delay to test it. But that doesnt seem to work. Ive found this issue: #314 so it seems like a bug and that this should work.
Any other idea how I could achieve the enabling/disabling of gravity for a RigidBody programmatically?
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