@@ -99,24 +99,24 @@ function updateArea(obj,areaIndex)
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% -------------------------------------------------------------------------%
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% -area x-%
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- % xdata = area_child.VertexData(1,:); % left commented it to futures problems
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- % obj.data{areaIndex}.x = [xdata xdata(1)];
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obj.data{areaIndex }.x = area_data .XData ;
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% -------------------------------------------------------------------------%
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% -area y-%
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- % ydata = area_child.VertexData(2,:); % left commented it to futures problems
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- % obj.data{areaIndex}.y = [ydata ydata(1)];
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- obj.data{areaIndex }.y = area_data .YData ;
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+ if areaIndex > 1
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+ obj.data{areaIndex }.y = obj.data{areaIndex - 1 }.y + area_data .YData ;
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+ else
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+ obj.data{areaIndex }.y = area_data .YData ;
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+ end
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% -------------------------------------------------------------------------%
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% -area name-%
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- if ~isempty (area_data . DisplayName );
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+ if isfield (area_data , ' DisplayName' )
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obj.data{areaIndex }.name = area_data .DisplayName ;
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else
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- obj.data{areaIndex }.name = area_data . DisplayName ;
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+ obj.data{areaIndex }.name = ' ' ;
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end
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% -------------------------------------------------------------------------%
@@ -127,7 +127,7 @@ function updateArea(obj,areaIndex)
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% -------------------------------------------------------------------------%
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% -area fill-%
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- obj.data{areaIndex }.fill = ' tozeroy ' ;
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+ obj.data{areaIndex }.fill = ' tonexty ' ;
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% -------------------------------------------------------------------------%
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