-
Notifications
You must be signed in to change notification settings - Fork 8
/
Copy pathdragon.py
executable file
·568 lines (527 loc) · 19.7 KB
/
dragon.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
#!/usr/bin/env python
from __future__ import division
import os
import sys
import traceback
from geode import *
from gui import *
from gui.show_tree import *
from geode.value import parser
from geode.openmesh import *
from fractal_helper import *
import mitsuba
# Examples:
#
# 1. The version we printed: ./dragon.py --level 11 --smooth 3 --size 150 --thickness .7 --alpha .8 --z-scale .25
# 2. Bowl with missing base: ./dragon.py --level 10 --smooth 4 --size 150 --thickness .9 --closed 1 --closed-base 0 --alpha .8 --z-scale .25
# 3. Version for Eugene: ./dragon.py --level 14 --smooth 2 --size 150 --thickness .3 --z-scale .5
props = PropManager()
ftype = props.add('type','dragon').set_allowed('dragon terdragon koch gosper sierpinski'.split()).set_category('fractal')
levels = props.add('level',4).set_category('fractal')
scale_level = props.add('scale_level',-1).set_category('fractal')
smooth = props.add('smooth',0).set_category('fractal')
corner_shift = props.add('corner_shift',1/20).set_category('fractal')
size = props.add('size',150.).set_category('fractal')
thickness = props.add('thickness',0.).set_category('fractal')
thickness_alpha = props.add('thickness_alpha',-1.).set_category('fractal')
output = props.add('output','').set_category('fractal').set_abbrev('o')
closed = props.add('closed',False).set_category('fractal')
closed_base = props.add('closed_base',True).set_category('fractal')
z_scale = props.add('z_scale',.5).set_category('fractal')
sharp_corners = props.add('sharp_corners',False).set_category('fractal')
colorize = props.add('colorize',False).set_category('fractal')
color_seed = props.add('color_seed',184811).set_category('fractal')
instance = props.add('instance',True).set_category('fractal')
border_crease = props.add('border_crease',True).set_category('fractal')
border_layers = props.add('border_layers',1).set_category('fractal')
flip = props.add('flip',False).set_category('fractal')
curve_debug = props.add('curve_debug',-1).set_category('fractal')
two_ring = props.add('two_ring',False).set_category('fractal')
rearrange = props.add('rearrange',zeros(2)).set_category('fractal').set_hidden(1)
ground = props.add('ground',False).set_category('render')
min_dot_override = props.add('min_dot_override',inf).set_category('render')
settle_step = props.add('settle_step',.01).set_category('render')
mitsuba_dir = props.add('mitsuba_dir','').set_category('render')
origin = props.add('origin',(0,0,0)).set_category('render')
target = props.add('target',(0,0,0)).set_category('render')
rotation = props.add('rotation',Rotation.identity(3)).set_category('render')
console = props.add('console',False).set_category('render').set_help('skip gui')
extra_mesh_name = props.add('extra_mesh','').set_category('extra').set_help('draw an extra mesh for comparison')
@cache
def system():
# start angle/level, shrink factor, axiom, rules, turns
if ftype()=='dragon':
return pi/4,sqrt(1/2),'fx',{'x':'x-yf','y':'fx+y'},{'+':pi/2,'-':-pi/2}
elif ftype()=='terdragon':
return pi/6,sqrt(1/3),'f',{'f':'f-f+f'},{'+':2*pi/3,'-':-2*pi/3}
elif ftype()=='koch':
return 0,1/3,'f+f+fc',{'f':'f-f+f-f'},{'+':2*pi/3,'-':-pi/3}
elif ftype()=='gosper':
a = angle(complex(sqrt(25/28),sqrt(3/28)))
return -a,sqrt(1/7),'fx',{'x':'x+yf++yf-fx--fxfx-yf+','y':'-fx+yfyf++yf+fx--fx-y'},{'+':pi/3,'-':-pi/3}
elif ftype()=='sierpinski':
return [pi/3,-pi/3],1/2,'xf',{'x':'yf-xf-y','y':'xf+yf+x'},{'+':pi/3,'-':-pi/3}
assert 0
def heights_helper(levels):
heights = []
z = 0
alpha = system()[1]
for level in xrange(levels+1):
heights.append(z)
z += z_scale()*alpha**level
return asarray(heights)
heights = cache(lambda:heights_helper(levels()))
def attach_z(xy,z):
X = empty((len(xy),3))
X[:,:2] = xy
X[:,2] = z
return X
def curves_helper(levels):
closed = is_closed()
debug = curve_debug()
with Log.scope('curves'):
# Generate fractal
start,shrink,axiom,rules,turns = system()
curves = iterate_L_system(start,shrink,axiom,rules,turns,levels)
if debug>=0:
for level,curve in enumerate(curves):
dx = curve[-1]-curve[0]
Log.write('level %d, dist %g, dx %s, angle %s'%(level,magnitude(dx),repr(dx),repr(vector.angle(dx))))
# Flip if desired
if flip():
for curve in curves:
curve[:,1] *= -1
# Shift corners inwards
for level,curve in enumerate(curves):
Log.write('level %d, vertices %d'%(level,len(curve)))
full = concatenate([[curve[-1]],curve,[curve[0]]]) if closed else curve
partial = curve if closed else curve[1:-1]
partial[:] += corner_shift()*(full[2:]+full[:-2]-2*full[1:-1])
if debug>=0:
import pylab
curve = curves[debug]
pylab.plot(curve[:,0],curve[:,1])
pylab.show()
return curves
curves = cache(lambda:curves_helper(levels()))
@cache
def is_closed():
return system()[2][-1]=='c'
@cache
def branching():
assert levels()>0
open = not is_closed()
a,b = (len(curves()[1])-open),(len(curves()[0])-open)
branching = a//b
assert a==branching*b
Log.write('branching = %d'%branching)
return branching
@cache
def mesh():
curves_ = curves()
shrink = system()[1]
closed = is_closed()
base = len(curves_[0])
with Log.scope('mesh'):
# Assemble mesh
mesh = branching_mesh(branching(),levels(),base,closed)
X = concatenate([attach_z(curve,height) for curve,height in zip(curves_,heights())])
assert mesh.nodes()==len(X)
assert not len(mesh.nonmanifold_nodes(True))
# Rescale
if scale_level()>=0:
sX = concatenate([attach_z(curve,height) for curve,height in zip(curves_helper(scale_level()),heights_helper(scale_level()))])
else:
sX = X
Xmin = sX.min(axis=0)
Xmax = sX.max(axis=0)
sizes = Xmax-Xmin
scale = size()/sizes.max()
Log.write('scale = %g'%scale)
Log.write('sizes = %g %g %g'%(tuple(scale*sizes)))
center = .5*(Xmin+Xmax)
X = scale*(X-center)
# Compute thickness field
alpha = thickness_alpha()
if alpha<0:
alpha = shrink
thick = hstack([repeat(alpha**level,(base+closed-1)*branching()**level+1-closed) for level in xrange(levels()+1)])
thick *= thickness()/thick[-1]
if scale_level()>=0:
thick *= alpha**(levels()-scale_level())
# Label patches
patch = arange(len(mesh.elements)//(1+branching())).repeat(1+branching())
return mesh,X,thick,patch,(scale,center)
@cache
def instances():
m,X,thick,_,_ = mesh()
with Log.scope('classify'):
_,interior,boundary = classify_loop_patches(m,X,thick,1+branching(),two_ring())
if any(rearrange()):
i,b = map(int,rearrange())
interior = interior[:i]+boundary[:b]+interior[i:]+boundary[b:]
boundary = []
return interior,boundary
def closed_mesh():
assert not instance()
m,X,_,patch,_ = mesh()
# Four rotated and translated copies of the dragon curve form a closed curve
translations = (0,0),(1,0),(1,1),(0,1)
scale = magnitude(X[0]-X[1])
cX = vstack([Frames(scale*hstack([t,0]),Rotation.from_angle_axis(pi/2*i,(0,0,1)))*X for i,t in enumerate(translations)])
n = len(X)
tris = vstack([m.elements+n*i for i in xrange(4)]+[asarray([(1,0,2*n),(0,2*n+1,2*n)],dtype=int32)]*closed_base())
patch = concatenate([patch]*4+[[patch[-1]+1]]*2)
# Weld meshes together
p = ParticleTree(cX,10).remove_duplicates(1e-8)
ip = empty(p.max()+1,int32)
ip[p] = arange(len(p),dtype=int32)
cX = cX[ip]
tris = p[tris]
return TriangleSoup(tris),cX,patch
def smoothed_mesh(mesh,X,thick,sharp):
for _ in xrange(smooth()):
sub = TriangleSubdivision(mesh)
if sharp:
sub.corners = array([0,1],dtype=int32)
mesh = sub.fine_mesh
X = sub.loop_subdivide(X)
if thick is not None:
thick = sub.loop_subdivide(thick)
return mesh,X,thick
@cache
def smoothed():
m,X,thick,patch = closed_mesh() if closed() else mesh()[:4]
m,X,thick = smoothed_mesh(m,X,thick,sharp=sharp_corners())
patch = patch.repeat(4**smooth(),axis=0)
Log.write('smoothed: triangles = %d, vertices = %d'%(len(m.elements),len(X)))
return m,X,thick,patch
@cache
def smoothed_instances():
def smooth_instance((mesh,X,thick,frames),sharp):
sm,sX,st = smoothed_mesh(mesh,X,thick,sharp)
norm = sm.vertex_normals(sX)
cut = TriangleSoup(sm.elements[:(1+branching())*4**smooth()])
# Rearrange so that all interior vertices come first
interior = unique(cut.elements)
is_interior = repeat(False,len(sX))
is_interior[interior] = True
vmap = empty(len(sX),dtype=int32)
vmap[interior] = arange(len(interior),dtype=int32)
vmap[logical_not(is_interior)] = arange(len(interior),len(sX),dtype=int32)
inv = vmap.copy()
inv[vmap] = arange(len(vmap),dtype=int32)
# Apply mapping
cut = TriangleSoup(vmap[cut.elements])
assert cut.nodes()==len(interior)
sm = TriangleSoup(vmap[sm.elements])
return cut,sm,sX[inv],st[inv],norm[inv],frames
interior,boundary = instances()
with Log.scope('smoothing'):
interior = [smooth_instance(inst,False) for inst in interior]
boundary = [smooth_instance(inst,sharp_corners() and i==0) for i,inst in enumerate(boundary)]
return interior,boundary
def thicken_mesh(mesh,X,thick,normals,border=None):
layers = border_layers()
n = len(X)
m = n
offset = .5*thick[...,None]*normals
X = vstack([X+offset,X-offset])
if border is None:
border = mesh.boundary_mesh().elements
border_nodes = unique(border)
if border_crease():
m = len(border_nodes)
inv_border_nodes = empty(len(X),dtype=int32)
inv_border_nodes[border_nodes] = arange(len(border_nodes),dtype=int32)
X = vstack([X]+[(1-k/layers)*X[border_nodes]+k/layers*X[border_nodes+n] for k in xrange(layers+1)])
border = inv_border_nodes[border]+2*n
border = [border+k*m for k in xrange(layers+1)]
border_nodes = arange(2*n,len(X),dtype=int32)
else:
assert layers==1
border = [border,m+border]
border_nodes = hstack([border_nodes,border_nodes+n])
tris = [mesh.elements,mesh.elements[:,::-1]+n]
for k in xrange(layers):
tris.append(vstack([border[k].T[::-1],border[k+1][:,1]]).T)
tris.append(vstack([border[k+1].T,border[k][:,0]]).T)
mesh = TriangleSoup(ascontiguousarray(vstack(tris)))
if 0:
assert not len(mesh.nonmanifold_nodes(border_crease()))
return mesh,X,border_nodes
@cache
def thicken():
flat,X,thick,patch = smoothed()
if not thickness():
assert not len(flat.nonmanifold_nodes(True))
return flat,X,patch
mesh,X,_ = thicken_mesh(flat,X,thick,flat.vertex_normals(X))
if patch is not None:
border_face = boundary_edges_to_faces(flat,flat.boundary_mesh().elements)
border_patch = patch[border_face]
patch = concatenate([patch]*2+[border_patch]*(border_layers()+1))
return mesh,X,patch
def write_mesh(filename,mesh,X,normals=None):
trimesh = TriMesh()
trimesh.add_vertices(X)
trimesh.add_faces(mesh.elements)
if normals is None:
trimesh.write(filename)
else:
trimesh.set_vertex_normals(normals)
trimesh.write_with_normals(filename)
@cache
def thicken_instances():
layers = border_layers()
def thicken_instance((mesh,full_mesh,X,thick,normals,frames)):
if thickness():
# Thicken representative with neighbors
full_nodes = full_mesh.nodes()
full_mesh,full_X,full_border = thicken_mesh(full_mesh,X,thick,normals)
full_normals = full_mesh.vertex_normals(full_X)
# Thicken representative without neighbors
nodes = mesh.nodes()
border = full_mesh.boundary_mesh().elements
border = border[all(border<nodes,axis=-1)]
mesh,X,border = thicken_mesh(mesh,X[:nodes],thick[:nodes],normals[:nodes],border=border)
# Combine full normals with trimmed mesh
normals = zeros((len(X),3))
normals[:nodes] = full_normals[:nodes]
normals[nodes:][:nodes] = full_normals[full_nodes:][:nodes]
b = len(border)//(layers+1)
fb = len(full_border)//(layers+1)
for k in xrange(layers+1):
normals[border[b*k:b*k+b]] = full_normals[full_border[fb*k:fb*k+b]]
assert allclose(sqr_magnitudes(normals),1)
# All done
return mesh,X,normals,frames
else:
nodes = mesh.nodes()
return mesh,X[:nodes],normals[:nodes],frames
smoothed = smoothed_instances()
with Log.scope('thicken'):
return [map(thicken_instance,instances) for instances in smoothed]
@cache
def instance_lists():
lists = []
interior,boundary = thicken_instances()
for mesh,X,normals,frames in interior+boundary:
lists.append(cache_render(lambda:gl_triangles(X[mesh.elements]))())
return lists
@cache_render
def render():
try:
if not instance():
mesh,X,patch = thicken()
if colorize():
m = patch.max()+1
random.seed(color_seed())
color = wheel_color(random.uniform(0,1,size=m))[patch]
gl_colored_triangles(color,X[mesh.elements])
else:
GL.glColor(1,0,0)
gl_triangles(X[mesh.elements])
else:
interior,boundary = thicken_instances()
lists = instance_lists()
random.seed(color_seed())
for (mesh,X,normals,frames),list in zip(interior+boundary,instance_lists()):
GL.glColor(*(wheel_color(random.uniform(0,1)) if colorize() else (1,0,0)))
gl_instances(frames,list)
except:
traceback.print_exc()
@cache
def ground_mesh():
X = 10*size()*asarray([[-1,-1,0],[1,-1,0],[1,1,0],[-1,1,0]])
mesh = TriangleSoup([[0,1,2],[0,2,3]])
return mesh,X
@cache
def ground_frame():
if not ground():
return Frame.identity(3)
up = up_frame().r.inverse()*(0,0,1)
min_dot = min_dot_override()
if not isfinite(min_dot):
if instance():
min_dot = inf
for instances in thicken_instances():
for _,X,_,frames in instances:
min_dot = min(min_dot,min_instance_dot(X,frames,up))
else:
_,X,_,_,_ = mesh()
min_dot = dots(X,up).min()
Log.write('min dot = %g'%min_dot)
return Frames(up*min_dot,up_frame().r.inverse())
def settle():
interior,boundary = thicken_instances()
instances = [(mesh,X,frames) for mesh,X,normals,frames in interior+boundary]
with Log.scope('settle'):
up = up_frame().r.inverse()*(0,0,1)
new_up = settle_instances(instances,up,settle_step())
up_frame.set(Frames(zeros(3),Rotation.from_rotated_vector(up,new_up)*up_frame().r.inverse()).inverse())
class DragonScene(Scene):
def render(self,*args):
if instance():
instance_lists()
with gl_scope():
if ground():
mesh,X = ground_mesh()
GL.glColor(array([1,.775,.5431]))
gl_triangles(X[mesh.elements])
GL.glMultMatrixf(ground_frame().inverse().matrix().T)
render().call()
@staticmethod
@cache
def bounding_box():
_,X,_,_,_ = mesh()
return Box(X.min(axis=0),X.max(axis=0))
def raw_extra_mesh():
name = extra_mesh_name()
assert name
tm = TriMesh()
tm.read(name)
return TriangleSoup(tm.elements()),tm.X()
def extra_mesh():
# If true, use known values for the transforms
hack = True
# Look up extra mesh information
emesh,eX = raw_extra_mesh()
if not hack:
ebase = boundary_curve_at_height(emesh,eX,eX[:,2].min())
eX = eX.copy()
eX[:,2] *= -1 # Reflect
if not hack:
# Trim off extra bits on either end
n = len(ebase)
assert popcount(n)==3
trim = min_bit(n-min_bit(n))//2
ebase = ebase[trim:-trim]
Log.write('ebase = %d'%len(ebase.shape))
ebase_scale = magnitude(eX[ebase[-1]]-eX[ebase[0]])
Log.write('ebase scale = %r'%ebase_scale)
else:
ebase_scale = 72.002998352050781
# Look up information about Loop version
if hack:
frame = Frame.from_reals((-32.473187150735164,-13.043779937542258,79.059441919669837,0.99999997105133731,0,0,-0.00024061862871912305))
base_scale = 77.689804371717031
base_height = 150
else:
base = curves()[-1]
Log.write('base = %s, height = %g'%(base.shape,heights()[-1]))
_,_,_,_,(scale,center) = mesh()
base_height = scale*abs(heights()[0]-heights()[-1])
base = scale*(attach_z(base,heights()[-1])-center)
base_scale = magnitude(base[-1]-base[0])
Log.write('extra base scale = %r'%base_scale)
Log.write('extra base height = %r'%base_height)
# Fix length
eX *= base_scale/ebase_scale
# Fix height
ratio = base_height/(eX[:,2].max()-eX[:,2].min())
Log.write('extra height ratio = %r'%ratio)
eX[:,2] *= ratio
# Compute frame
if not hack:
frame = rigid_register(eX[ebase],base[::-1].copy())
Log.write('extra frame = %r'%(tuple(frame.reals()),))
if ground():
frame = ground_frame().inverse()*frame
return emesh,frame*eX
def save_mesh():
try:
mesh,X,_ = thicken()
tm = TriMesh()
tm.add_vertices(X)
tm.add_faces(mesh.elements)
with Log.scope('mesh write'):
Log.write('filename = %s'%output())
tm.write(output())
except:
traceback.print_exc()
def save_mitsuba():
try:
if instance():
interior,boundary = thicken_instances()
else:
mesh,X,patch = thicken()
with Log.scope('mitsuba write'):
dir = mitsuba_dir()
Log.write('dir = %s'%dir)
assert dir
if not os.path.exists(dir):
os.makedirs(dir)
if instance():
open(os.path.join(dir,'count'),'w').write('%d\n'%len(interior+boundary))
for i,(mesh,X,normals,frames) in enumerate(interior+boundary):
filename = 'rep-%d.obj'%i
write_mesh(os.path.join(dir,filename),mesh,X,normals)
open(os.path.join(dir,'instances-%d.xml'%i),'w').write(
mitsuba.scene_version('0.4.1',
mitsuba.instances('group-%d'%i,ground_frame().inverse().matrix()*frames)))
else:
open(os.path.join(dir,'count'),'w').write('%d\n'%0)
filename = 'single.obj'
write_mesh(os.path.join(dir,filename),mesh,ground_frame().inverse()*X)
if extra_mesh_name():
write_mesh(os.path.join(dir,'extra.obj'),*extra_mesh())
except:
traceback.print_exc()
def save_misc():
try:
with Log.scope('misc'):
cam = main.view.cam
f = cam.frame
origin.set(f*(0,0,cam.distance))
Log.write('old up = %s'%(cam.frame.r*(0,1,0)))
target.set(f.t)
rotation.set(up_frame().r)
Log.write('scene information:')
Log.write(' command = %s'%parser.command(props))
Log.write(' command all = %s'%parser.command(props,0))
except:
traceback.print_exc()
def load_misc(props_set):
up_frame.set(Frames(zeros(3),rotation()))
if not console():
if any([s in props_set for s in 'origin target rotation'.split()]):
cam = main.view.cam
d = target()-origin()
cam.distance = magnitude(d)
d = normalized(d)
up = normalized(projected_orthogonal_to_unit_direction((0,0,1),d))
cam.frame = Frames(target(),Rotation.from_matrix(vstack([cross(d,up),up,-d]).T.copy()))
else:
main.view.show_all(True)
def dump():
thicken_instances.dump(0)
if __name__=='__main__':
Log.configure('fractal',0,0,100)
props_set = parser.parse(props,'Dragon curve visualizer')
if console():
up_frame = Prop('up_frame',Frame.identity(3))
load_misc(props_set)
if output():
save_mesh()
if mitsuba_dir():
save_mitsuba()
else:
from OpenGL import GL
app = QEApp(sys.argv,True)
main = MainWindow(props)
main.view.add_scene('dragon',DragonScene())
extra = MeshScene(props,cache(lambda:extra_mesh()[0]),cache(lambda:extra_mesh()[1]),(.1,.3,.9),(.1,.9,.2))
extra.active = cache(lambda:bool(extra_mesh_name()))
main.view.add_scene('extra',extra)
up_mode = main.view.add_interaction_mode(PlaneInteractionMode('up'),False,'Ctrl+u')
up_frame = up_mode.frame
main.add_menu_item('File','Save mesh',save_mesh,'Ctrl+s')
main.add_menu_item('File','Save camera and command',save_misc,'Ctrl+c')
main.add_menu_item('File','Save mitsuba data',save_mitsuba,'Ctrl+m')
main.add_menu_item('Edit','Settle (fall down)',settle,'Ctrl+f')
main.add_menu_item('Edit','Dump dependencies',dump,'Ctrl+d')
main.add_menu_item('Edit','Show dependencies',curry(show_tree,main,True),'Ctrl+t')
load_misc(props_set)
main.init()
app.run()