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NEWS
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NEWS
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News for Abuse 0.8 (2011-05-09)
- Support for the original music packs!
- The fRaBs and main Abuse artwork were merged. Due to name conflicts
in the level files, fRaBs save games will no longer work.
- 15 save slots instead of 5.
- The Lisp interpreter was heavily improved and now uses its
garbage collected allocator instead of malloc.
- A new abuse-tool binary helps editing Abuse data files.
New for Abuse-SDL 0.7.1 (2008-03-02)
- Countless bugfixes (memory leaks, alignment issues, 64-bit
portability, buffer overflows, uninitialised data).
- New webpage.
News for Abuse-SDL 0.7.0 (2002-12-15)
- Added OpenGL support. (Joris Beugnies)
- Fixed to compile on MacOSX. (Ben Hines, Julian Mayer)
- Fixed window manager "Quit" events being ignored.
- Can specify the location of the datafiles in the abuserc now.
- Updated documentation regarding installation of the datafiles.
News for Abuse-SDL 0.6.1 (2002-02-04)
- Fixed video blit routine, giving a large speedup. (Bob Ippolito)
- Fixed to compile with gcc 3.0.x.
- Fixed to compile on Sparc systems.(Arto Jantunen)
News for Abuse-SDL 0.6.0 (2002-01-19)
- Rebuilt the make and configure scripts, including patches.(nix)
- gamma.lsp now stored in the ~/.abuse directory.
- Sound is disabled if no sound files are available.
- Tweaked timing routines.
- Improved mouse handling, should be more responsive on slower systems.
- The binary can now be in a different location to the datafiles. (nix)
- Fixed -fullscreen command-line option.
- Fixed pressing both mouse buttons being ignored if "Emulate3Buttons"
is enabled.
- Fixed the size of the volume settings dialog.
- Fixed to compile on BigEndian systems.(Arto Jantunen)
- Added scaling.
- Added a man page.
News for Abuse-SDL 0.5.0 (2001-08-14)
- More 100% CPU usage fixes.(Ed Snible)
- More temp files (light.tbl, end.mem) are now stored in
the ~/.abuse/ directory.
- Fixed compile problems on Solaris.
- Fixed slight graphics corruption at the bottom of the main menu screen.
- Added the ability to customise the keys used in the game.
- Updated documentation.
News for Abuse-SDL 0.4.8 (2001-04-29)
- Stopped Abuse using 100% CPU time in certain places.(Ed Snible)
- Fixed problem with saving games on some systems.
- Added missing documentation about the abuserc file.
- Configure script now handles the X libraries not being in ld's default
library path.(Arto Jantunen)
- Fixed compile problem when SDL isn't installed in a /SDL directory in
the include path.
- Fixed the -window_scale option to set the size of the window properly.
Performance when using this option is still bad.
- Can now use the mouse to skip the intro story.
News for Abuse-SDL 0.4.7 (2001-03-09)
- Temp files (fastload.dat, level backups etc) are now stored in
the ~/.abuse/ directory.
- SDL include and library locations are now gathered from sdl-config.
- Fixed a crash on some systems when saving games.
Those who were getting this crash may not be able to save games.
Abuse-SDL will print out what it was trying to do in this case.
- Improved audio mixing when lots of sounds are playing.
- Toggling Grab Mouse now informs what state it is in.
- The numpad can now be used for movement aswell as the cursor keys.
- Settings can be stored in an rc file (~/.abuse/abuserc).
News for Abuse-SDL 0.4.6 (2001-02-15)
- Don't even check for the existence of a sound file if sound is disabled.
- Added some checks to the video code to handle failure gracefully.
- Fixes to compile under gcc 2.96.
- Fixed the graphic glitches relating to the gamma window and the save
game dialog.
News for Abuse-SDL 0.4.5 (2001-02-06)
- Stopped loading and trying to play sound files when sound has been
disabled.
News for Abuse-SDL 0.4.4 (2001-02-05)
- Adjusted the make and configure scripts.
Can now specify the install location with the --with-abuse-dir flag
to 'configure'. Defaults to '/usr/local/bin' if not specified.
- Added grab-mouse support. F12 toggles this on and off.
- Added screenshot support. PRNT-SCRN key takes a screenshot.
- Can now toggle fullscreen during the game. F11 toggles this on and off.
- Added mousewheel support for changing weapons.
- Savegames are now stored under ~/.abuse/
- Window now has it's own icon(abuse.bmp). Looks nicer in tasklists etc.
- Updated the AUTHORS file as it was a little out of date.
News for Abuse-SDL 0.4.3 (2001-01-21)
- Fixed a problem with initialising the mouse driver.
- Reenabled net code. Doesn't work very well yet.
News for Abuse-SDL 0.4.2 (2001-01-20)
- Fixed to compile under gcc 2.95.2
- More code tidying.
News for Abuse-SDL 0.4.1 (2001-01-13)
- Rebuilt the make and configure scripts.
- Added an icon. (abuse.png)
- Code tidying.
- Improved key and mouse handling.
News for Abuse-SDL 0.4 (2000-12-30)
- First release with source available
- Fixed a _huge_ memory leak caused by the stereo sound stuff. (oops)
- Fixed a crash if SDL failed to initialise.
- Tidied up the code, makefiles and configure scripts.
News for Abuse-SDL 0.3 (2000-12-24)
- Fixed palette changing when running at 8bpp.
- Fixed draw problem when a window was moved off the screen.
- Fixed sound getting choppy and eventually disappearing.
- Fixed an extremely rare crash when playing sounds.
- Added stereo sound and panning. (-mono to disable)
- Removed some stray debug messages that I accidently left in.
News for Abuse-SDL 0.2 (2000-12-13)
- Removed dependancy on lnx_sndsrv.
All sound is now handled through the SDL API.
- Added fullscreen and doublebuffer modes.
News for Abuse-SDL 0.1 (2000-11-10)
- First public release.