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playback.js
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var isPlaying = false;
var activeTimer = true;
var tempData;
var drawPlayback;
var drawDelay;
var ctx;
var ctx2;
var playbackTime = 0;
var playbackTimer;
var paused = false;
function playback(dataPoints) {
isPlaying = true;
playbackTimer = setInterval(function () {
if (!paused) {
playbackTime += 0.1;
}
}, 100);
clearInterval(getDataPoints);
tempData = dataPoints;
var datapoints = dataPoints
var delayedPlayback = []
var x1;
var y1;
var x2;
var y2;
var m;
var b;
var index;
var newData = []
for (let i = 0; i < datapoints.length; i++) {
x1 = datapoints[i][0]
y1 = datapoints[i][1]
if (datapoints[i + 1]) {
x2 = datapoints[i + 1][0]
y2 = datapoints[i + 1][1]
}
m = (y2 - y1) / (x2 - x1)
b = y1 - m * x1
var newPoint = []
if (x1 < x2) {
newData.push[x1, y1]
for (let j = x1; j < x2; j += 20) {
var newY = m * j + b
newPoint = [j, newY, 100]
newData.push(newPoint)
}
newData.push[x2, y2]
}
if (x1 > x2) {
newData.push[x1, y1]
for (let j = x1; j > x2; j -= 20) {
var newY = m * j + b
var newPoint = [j, newY, 100]
newData.push(newPoint)
}
newData.push[x2, y2]
}
if (y1 < y2) {
newData.push[x1, y1]
for (let k = y1; k < y2; k += 20) {
var newX = (k - b) / m
newPoint = [newX, k, 100]
newData.push(newPoint)
}
newData.push[x2, y2]
}
if (y1 > y2) {
newData.push[x1, y1]
for (let k = y1; k > y2; k -= 20) {
var newX = (k - b) / m
newPoint = [newX, k, 100]
newData.push(newPoint)
}
newData.push[x2, y2]
}
}
if (datapoints.length < newData.length) {
datapoints = newData;
}
for (let i = 0; i < datapoints.length; i++) {
if (datapoints[i][2]) {
datapoints[i][2] = 1
datapoints[i].push(100);
delayedPlayback.push([0, 0, 0]);
} else {
datapoints[i].push(1);
delayedPlayback.push(datapoints[i])
}
}
// console.log(delayedPlayback)
var data;
var heatCanvas = document.querySelector("#canvas");
var delayedCanvas = document.querySelector("#delayed-canvas");
ctx = heatCanvas.getContext('2d');
ctx2 = delayedCanvas.getContext('2d');
// Create new heatmap every 60ms
// const playback = setInterval(drawpoints, 200);
var i = 0;
var n = 0;
function drawpoints() {
if (!paused) {
clearInterval(getDataPoints);
var startTime = performance.now()
i++;
data = datapoints.slice(0, i);
ctx.clearRect(0, 0, canvas.width, canvas.height);
var heat = heatmap('canvas').data(data).max(18),
frame;
function draw() {
heat.draw();
frame = null;
}
var index = i;
if (data.length > 100 && data.length % 3 === 0) {
var thirds = data.length / 3
var grad3 = datapoints.slice(0, thirds);
var grad2 = datapoints.slice(thirds, (2 * thirds));
var grad1 = datapoints.slice((2 * thirds), data.length);
if (data[i - 1]) {
}
}
if (i >= datapoints.length) {
clearInterval(drawPlayback);
clearInterval(delayedPlayback);
activeTimer = false;
isPlaying = false;
}
draw();
n++;
console.log(datapoints.slice(0, n + 1)[n]);
while (datapoints.slice(0, n + 1)[n].length === 4) {
delayedPlayback.push(datapoints.slice(0, n + 1)[n - 1]);
n++;
i++;
break;
// console.log(delayedPlayback);
}
var endTime = performance.now()
// console.log((endTime - startTime).toFixed(1) + ' ms')
// console.log(datapoints)
}
}
var delayData;
function drawDelayedPoints() {
if (!paused) {
i++;
delayData = delayedPlayback.slice(0, i)
ctx2.clearRect(0, 0, canvas.width, canvas.height);
var heat = heatmap('#delayed-canvas').data(delayData).max(18),
frame;
function draw() {
heat.draw();
frame = null;
}
draw();
}
}
var startTime = performance.now()
drawPlayback = setInterval(drawpoints, 100);
drawDelay = setInterval(drawDelayedPoints, 100);
var endTime = performance.now()
// console.log((endTime - startTime).toFixed(1) + ' ms')
}
var exitInstances = []
setInterval(function () {
var displayTime = Math.round(playbackTime);
if (activeTimer) {
document.getElementById('playback-time').innerHTML = displayTime;
}
for (let i = 0; i < exitPoints.length; i++) {
if (exitPoints[0][3]) {
}
if (displayTime === exitPoints[i][0]) {
if (exitPoints[i][3]) {
testAddDivs(exitPoints[0][2], exitPoints[i][3])
} else {
testAddDivs(exitPoints[0][2], 0)
}
}
}
}, 100)
function restart() {
clearInterval(playbackTimer);
clearInterval(drawPlayback);
clearInterval(drawDelay);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx2.clearRect(0, 0, canvas.width, canvas.height);
playback(tempData)
console.log(tempData);
playbackTime = 0;
activeTimer = true;
}
var timeoutClick = 0;
function pause() {
if (isPlaying) {
paused = true;
}
}
function play() {
if (isPlaying) {
paused = false;
}
}