Maybe a solution #425
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foundationAIone
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Hi everyone — I’m Sheldon Thom, founder and originating architect of ProgrammerOne.
I’m trying to understand how Microsoft Foundry currently handles a specific agent-runtime problem:
When an agent enters an invalid reasoning branch, repeats failed tool calls, or produces an unsafe state transition, how early can Foundry detect and terminate that branch—before additional model calls, tool execution, compute, and persistent-state corruption occur?
I’m asking because I’m developing SE6, a model-independent runtime intended to move failure detection and authority enforcement ahead of expensive execution.
Its sequence is:
proposal → pre-execution verification → authority decision → bounded execution → consequence verification → controlled state assimilation
The model proposes an action but cannot authorize itself. The environment verifies what actually happened, and only verified consequences may change the agent’s continuing state.
In one controlled syntax-repair benchmark, SE6 measured 47.83% fewer API tokens than the defined baseline. I do not treat that as a universal result. I’m looking for people willing to question the benchmark, compare SE6 with existing Foundry mechanisms, and help design a fair reproduction using real agent workloads.
Is this problem already fully addressed somewhere in Foundry or Agent Framework, or is there a useful gap here worth testing?
My goal is not to push an unsupported claim toward leadership. It is to let qualified engineers attack the mechanism first. If it survives technical scrutiny, I would appreciate guidance toward the appropriate person in Kevin Scott’s organization for a deeper evaluation.
Would anyone here be willing to review a short architecture diagram or help define the comparison test
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