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Contact Refinement Parallax Mapping #42

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BlueAmulet opened this issue Sep 3, 2023 · 2 comments
Closed

Contact Refinement Parallax Mapping #42

BlueAmulet opened this issue Sep 3, 2023 · 2 comments
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@BlueAmulet
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BlueAmulet commented Sep 3, 2023

Describe what are you aiming to achieve
Contact Refinement Parallax Mapping is a technique that's supposed to help avoid the pancaking effect

Example from the linked blog post below (32 steps for all):

Describe any workarounds you can use now
N/A

Any other comments or context/references
Blog Post:
A new approach for Parallax Mapping: presenting the Contact Refinement Parallax Mapping Technique
Unity 2018 Shader Code:
ParallaxOcclusionMapping.cginc

@BlueAmulet BlueAmulet added the feature Feature reqyuests label Sep 3, 2023
@orels1
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orels1 commented Sep 4, 2023

Ooh, interesting!
My shader uses a fairly common POM implementation which generally seems to give OK results.
I'll look at this and see how it compares performance-wise too! Thank you for the suggestion

@orels1
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orels1 commented Sep 4, 2023

Moved this here due to issues with my linear sync integration: #43

This will be properly tracked in my actual task tracker

@orels1 orels1 closed this as completed Sep 4, 2023
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