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On my server, after moving from SAMP server to OpenMP 1.2.0.2670 server, I've observed an issue where by when you shoot a player, their health will decrease, then increase a little bit.
To be sure it wasn't my gamemode, I set up a fresh gamemode using the following:
On my server, after moving from SAMP server to OpenMP 1.2.0.2670 server, I've observed an issue where by when you shoot a player, their health will decrease, then increase a little bit.
To be sure it wasn't my gamemode, I set up a fresh gamemode using the following:
https://github.com/openmultiplayer/qawno/blob/8f9f619531dc0c354bdcd889fe9975edb53f7b5d/gamemode.new
https://github.com/katursis/Pawn.RakNet/releases/tag/1.6.0-omp
https://github.com/oscar-broman/samp-weapon-config/blob/master/weapon-config.inc
Video (see the player's health that i'm shooting): https://streamable.com/bjf2y6
It's the exact same thing with armour too
It only happens when using weapon-config. If I disable weapon-config, everything is normal
Once again, this only happens when using Openmp - SAMP is fine.
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