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This repository has been archived by the owner on Aug 26, 2022. It is now read-only.
Game Masters will be able to create maps using an in-game map editor. These maps will be tile-based, with a primary focus on combat interactions.
Battle map editing will be divided into four major sections:
Map - the solid geometry made of modular tiled meshes. :Can be navigated by tokens (manually by the GM or players)
Props - purely visual models that can be placed separate from the grid and with custom rotation/scales.
Environment - customizable ambient lighting/fog/particle fx that affect the entire level
Tokens - the GM can pre-place tokens for enemies/npcs/player starting positions.
The text was updated successfully, but these errors were encountered:
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Game Masters will be able to create maps using an in-game map editor. These maps will be tile-based, with a primary focus on combat interactions.
Battle map editing will be divided into four major sections:
Map - the solid geometry made of modular tiled meshes. :Can be navigated by tokens (manually by the GM or players)
Props - purely visual models that can be placed separate from the grid and with custom rotation/scales.
Environment - customizable ambient lighting/fog/particle fx that affect the entire level
Tokens - the GM can pre-place tokens for enemies/npcs/player starting positions.
The text was updated successfully, but these errors were encountered: