Releases: okx-code/civmodern
Releases · okx-code/civmodern
v1.6.2 Performance and hooks
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Replaced event system with something less brittle.
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Added Parchment mappings for easier development.
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Added ModMenu and native Forge mod-list support.
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Improved compacted-item rendering performance.
v1.6.1 Update to 1.20.4
Update to 1.20.4
v1.6 Update to 1.20
- Update to 1.20.1
- Ice road macro now snaps pitch #9 @KingColton1
v1.5.1 CivMC new rules
For the CivMC version:
- Radar now shows distance (with X and Z) to other player instead of their Y coordinate
- Radar appear/disappear messages no longer contain the Y coordinate
- Clicking the appear/disappear message uses your Y coordinate for the waypoint instead of theirs.
The non-CivMC version is unchanged.
Please ensure that if you play on CivMC you download the JAR file with civmc in the name, doing otherwise is against the rules.
v1.5
v1.4.3
1.4.2
1.18 update
- Update to 1.18.2
- Add auto-attack macro (attacks once per second, bound to '0' by default) - note that this is against the rules to use in PvP
- Hovevering over colours in the colour picker will show a live preview of that change for radar and compacted items
- Radar config is now in two columns for those with high GUI scaling
- X and Y coordinates now represent margin from the edge of the screen instead of the position of the centre
- Size slider changed from 50-300 to 25-250
- Fixed being able to open two colour pickers at the same time
- Fixed hue slider not going completely to the bottom or top if the mouse is dragged quickly
- More sensible default configuration
- Use HSLuv instead of HSB for the colour picker