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sphere_dialog.scp
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//****************************************************************************
// SPHERE by : Menasoft ©1997-2015
// www.sphereserver.net
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Saturday, Jul 18, 2015
//
VERSION=0.56c
[COMMENT DIALOG_HELP_SECTION]
dorigin x,y // sets a dynamic origin point
nomove // The gump cannot be moved around.
noclose // The gump cannot be closed with a right click.
nodispose // The gump cannot be closed by gump-closing macro.
page id // For multi tab dialogs.
checkertrans x,y,width,height // add a transparent layer (only for clients >= 3)
resizepic x,y,backgroundgump,width,height // can come first if multi page. puts up some background gump
gumppic x,y,gump,hue // put gumps in the dlg. (hue only for clients >= 3, otherwise ignored)
gumppictiled x,y,width,height,gump // tile a gump
tilepic x,y,item // put item tiles in the dlg.
tilepichue x,y,item,hue // put colored item tiles in the dlg.
text x,y,color,stringindex // put some text here.
dtext x,y,color,text // put some text here.
croppedtext x,y,width,height,color,stringindex // put some cropped text here.
dcroppedtext x,y,width,height,color,text // put some cropped text here.
htmlgump x,y,width,height,stringindex,hasbackground,hasscrollbar // add an html gump that shows a text
dhtmlgump x,y,width,height,hasbackgroud,hasscrollbar,text // add an html gump that show a text
xmfhtmlgump x,y,width,height,clilocid,hasbackground,hasscrollbar // add an html gump that shows a cliloc text
xmfhtmlgumpcolor x,y,width,height,clilocid,hasbackground,hasscrollbar,color // add an html gump that shows a colored cliloc text (color should be RGB value, not hue)
xmfhtmltok x,y,width,height,hasbackground,hasscrollbar,color,clilocid,@args@ // add an html gump that shows a cliloc text with arguments (Args seperator=@ -> @arg1@arg2@etc@)
button x,y,down_gump,up_gump,ispressable,pagedest,id // add a button
buttontileart x,y,down_gump,up_gump,ispressable,pagedest,id,tileid,tilehue,tilex,tiley // add a button with a tilepic on top
textentry x,y,widthpix,widthchars,color,id,startstringindex // add an input text box
textentrylimited x,y,widthpix,widthchars,color,id,startstringindex,limit // add an input text box with a "limit" maxchar (only for clients >= 5)
dtextentrylimited x,y,width,height,color,id,limit,text // textentry with a limit of characters
tooltip clilocid // Popup a tooltip over a gump object (only for clients >= 4)
group id // Group a bunch of radios/checkboxes
radio x,y,gump1,gump2,starting_state,id // Add a radio button
checkbox x,y,gumpcheck,gumpuncheck,starting_state,checkid // Add a checkbox
// NOTE: low button id's are reserved for page tabs.
// button id 0 is reserved for the CANCEL command
// TRYP arg3 INPDLG=arg1 arg2
// arg1 = ITEM/CHAR property associated with this button
// arg2 = formating for output/input (max length/max value)
// arg3 = minimum privelege needed to change this (couns=2, seer=3, gm=4, developer=5, admin=6, never=255)
[DIALOG d_CHARPROP1]// prop sheet.
70, 70 // this is always the size.
page 0
resizepic 0 0 5100 600 440
text 30 30 0 0
button 10 405 247 248 1 0 900
//button 10 400 5200 5201 1 0 900
//button 90 400 5204 5205 1 0 901
//button 170 400 5202 5203 1 0 902
gumppic 325 15 2000
tilepic 400 140 <DISPIDDEC>
text 10 50 80 4
page 1
gumppic 4 2 5007
button 92 2 5006 5007 1 2 802
button 180 2 5006 5007 1 3 803
text 45 1 0 1
text 133 1 0 2
text 221 1 0 3
button 10 70 2443 2444 1 0 2
text 15 70 0 5
text 75 70 0 6
button 10 95 2443 2444 1 0 3
text 15 95 0 7
text 75 95 0 8
button 10 120 2443 2444 1 0 4
text 15 120 0 9
text 75 120 0 10
button 10 145 2443 2444 1 0 5
text 15 145 0 11
text 75 145 0 12
button 10 170 2443 2444 1 0 6
text 15 170 0 13
text 75 170 0 14
button 10 195 2443 2444 1 0 7
text 15 195 0 15
text 75 195 0 16
button 10 220 2443 2444 1 0 8
text 15 220 0 17
text 75 220 0 18
button 10 245 2443 2444 1 0 9
text 15 245 0 19
text 75 245 0 20
button 10 270 2443 2444 1 0 10
text 15 270 0 21
text 75 270 0 22
button 10 295 2443 2444 1 0 11
text 15 295 0 23
text 75 295 0 24
button 10 320 2443 2444 1 0 12
text 15 320 0 25
text 75 320 0 26
button 10 345 2443 2444 1 0 13
text 15 345 0 27
text 75 345 0 28
button 10 370 2443 2444 1 0 14
text 15 370 0 29
text 75 370 0 30
text 320 370 100 31
button 365 340 2443 2444 1 0 15
text 370 340 50 31
text 430 340 50 32
button 365 370 2443 2444 1 0 16
text 370 370 50 33
text 430 370 50 34
button 365 400 2443 2444 1 0 17
text 370 400 50 35
text 430 400 50 36
text 430 290 2100 37
text 150 370 2100 38
button 240 370 4011 4013 1 0 18
[DIALOG d_CHARPROP1 TEXT]
Character Properties 1
1
2
3
Change Value
Serial
<SERIAL>
Acct
<ACCOUNT>
Name
<NAME>
Title
<TITLE>
Color
<COLOR>
OSkin
<OSKIN>
ID
<ID>
Body
<BODY>
OBody
<OBODY>
Timer
<TIMER>
P
<P>
Home
<HOME>
Action
<ACTION>
NPC
<NPC>
Owner
<MEMORYFINDTYPE.02.LINK.NAME>
Speech
<SPEECH>
<DISPIDDEC>
Action Menu
[DIALOG d_CHARPROP1 BUTTON]
ON=802
DIALOG d_CHARPROP2
ON=803
DIALOG d_CHARPROP3
ON=2
TRYP 255 INPDLG SERIAL 8
ON=3
TRYP 6 INPDLG=ACCOUNT 30
ON=4
TRYP 3 INPDLG=NAME 30
ON=5
TRYP 4 INPDLG=TITLE 30
ON=6
TRYP 3 INPDLG=COLOR 6
ON=7
TRYP 3 INPDLG=OSKIN 6
ON=8
TRYP 3 INPDLG=ID 30
ON=9
TRYP 3 INPDLG=BODY 30
ON=10
TRYP 3 INPDLG=OBODY 30
ON=11
TRYP 4 INPDLG=TIMER 8
ON=12
TRYP 3 INPDLG=P 16
ON=13
TRYP 3 INPDLG=HOME 16
ON=14
TRYP 4 INPDLG=ACTION 3
ON=15
TRYP 4 INPDLG=NPC 4
ON=16
SRC.SYSMESSAGE This belongs to <MEMORYFINDTYPE.02.NAME 8>
ON=17
TRYP 4 INPDLG=SPEECH 20
ON=18
IF (<ACTION>==-1)
SRC.MESSAGE @50 Doing nothing.
ELIF ((<ACTION> >= SKILL_ANATOMY) && (<ACTION> <= SKILL_THROWING)) //1~57
SRC.MESSAGE @50 Using skill <SERV.SKILL(<EVAL (<ACTION>&0000000ff)>).KEY>.
ELIF (<ACTION>==064) //100
SRC.MESSAGE @50 Npc following someone.
ELIF (<ACTION>==065) //101
SRC.MESSAGE @50 Npc standing.
ELIF (<ACTION>==066) //102
SRC.MESSAGE @50 Npc going somewhere (x,y). Pet command
ELIF (<ACTION>==067) //103
SRC.MESSAGE @50 Npc wandering.
ELIF (<ACTION>==068) //104
SRC.MESSAGE @50 Npc looking around intently.
ELIF (<ACTION>==069) //105
SRC.MESSAGE @50 Npc running away from target.
ELIF (<ACTION>==06a) //106
SRC.MESSAGE @50 Npc talking to target.
ELIF (<ACTION>==06b) //107
SRC.MESSAGE @50 Npc following target.
ELIF (<ACTION>==06c) //108
SRC.MESSAGE @50 Npc guarding a target object.
ELIF (<ACTION>==06d) //109
SRC.MESSAGE @50 Npc going home.
ELIF (<ACTION>==06e) //110
SRC.MESSAGE @50 Npc using breath weapon on target.
ELIF (<ACTION>==06f) //111
SRC.MESSAGE @50 Npc being ridden or shrunk as figurine.
ELIF (<ACTION>==070) //112
SRC.MESSAGE @50 Npc throwing a stone at target.
ELIF (<ACTION>==071) //113
SRC.MESSAGE @50 Npc using as a training dummy, or teaching sth. etc.
ELIF (<ACTION>==072) //114
SRC.MESSAGE @50 Npc snoozing a little bit, but not sleeping.
ELIF (<ACTION>==073) //115
SRC.MESSAGE @50 Npc searching for food.
ELSE
SRC.MESSAGE @50 Action not in this menu.
ENDIF
[DIALOG d_CHARPROP2]
70, 70
page 0
resizepic 0 0 5100 600 440
text 30 30 0 0
button 10 405 247 248 1 0 900
//button 10 400 5200 5201 1 0 900
//button 90 400 5204 5205 1 0 901
//button 170 400 5202 5203 1 0 902
gumppic 325 15 2000
tilepic 400 140 <DISPIDDEC>
text 10 50 80 4
page 1
button 4 2 5006 5007 1 1 801
gumppic 92 2 5007
button 180 2 5006 5007 1 3 803
text 45 1 0 1
text 133 1 0 2
text 221 1 0 3
button 10 70 2443 2444 1 0 1
text 15 70 1100 5
text 75 70 0 6
button 150 70 2443 2444 1 0 18
text 155 70 1100 38
text 215 70 0 39
button 10 95 2443 2444 1 0 2
text 15 95 3 7
text 75 95 0 8
button 150 95 2443 2444 1 0 19
text 155 95 3 40
text 215 95 0 41
button 10 120 2443 2444 1 0 3
text 15 120 450 9
text 75 120 0 10
button 150 120 2443 2444 1 0 20
text 155 120 450 42
text 215 120 0 43
button 10 145 2443 2444 1 0 4
text 15 145 1100 11
text 75 145 0 12
button 150 145 2443 2444 1 0 21
text 155 145 1100 44
text 215 145 0 45
button 10 170 2443 2444 1 0 5
text 15 170 3 13
text 75 170 0 14
button 150 170 2443 2444 1 0 22
text 155 170 3 46
text 215 170 0 47
button 10 195 2443 2444 1 0 6
text 15 195 450 15
text 75 195 0 16
button 150 195 2443 2444 1 0 23
text 155 195 450 48
text 215 195 0 49
button 10 220 2443 2444 1 0 7
text 15 220 0 17
text 75 220 0 18
button 10 245 2443 2444 1 0 8
text 15 245 0 19
text 75 245 0 20
button 10 270 2443 2444 1 0 9
text 15 270 0 21
text 75 270 0 22
button 10 295 2443 2444 1 0 10
text 15 295 0 23
text 75 295 0 24
button 10 320 2443 2444 1 0 11
text 15 320 0 25
text 75 320 0 26
button 10 345 2443 2444 1 0 12
text 15 345 0 27
text 75 345 0 28
button 10 370 2443 2444 1 0 13
text 15 370 0 29
text 75 370 0 30
text 430 290 2100 31
button 155 245 2443 2444 1 0 14
text 160 245 0 32
text 220 245 0 33
button 155 270 2443 2444 1 0 15
text 160 270 0 34
text 220 270 0 35
button 155 295 2443 2444 1 0 16
text 160 295 58 36
text 220 295 58 37
button 155 315 2443 2444 1 0 25
dtext 160 315 80 mWeight
dtext 220 315 80 <MODMAXWEIGHT>
button 155 355 4011 4013 1 0 17
dtext 187 355 1110 Empty the backpack
button 155 375 4011 4013 1 0 24
dtext 187 375 1120 Delete the backpack
[DIALOG d_CHARPROP2 TEXT]
Character Properties 2
1
2
3
Change Value
oSTR
<OSTR>
oINT
<OINT>
oDEX
<ODEX>
Hits
<HITS>
Mana
<MANA>
Stam
<STAMINA>
Karma
<KARMA>
Fame
<FAME>
Kills
<KILLS>
Food
<FOOD>
Flags
<FLAGS>
Plot1
<TAG0.PLOT1>
Plot2
<TAG0.PLOT2>
<DISPIDDEC>
Exp
<EXP>
Level
<LEVEL>
modAR
<MODAR>
modSTR
<MODSTR>
modINT
<MODINT>
modDEX
<MODDEX>
maxHits
<MAXHITS>
maxMana
<MAXMANA>
maxStam
<MAXSTAM>
[DIALOG d_CHARPROP2 BUTTON]
ON=801
DIALOG=d_CHARPROP1
ON=803
DIALOG=d_CHARPROP3
ON=1
TRYP 4 INPDLG=OSTR 5
ON=2
TRYP 4 INPDLG=OINT 5
ON=3
TRYP 4 INPDLG=ODEX 5
ON=4
TRYP 4 INPDLG=HITS 5
ON=5
TRYP 4 INPDLG=MANA 5
ON=6
TRYP 4 INPDLG=STAMINA 5
ON=7
TRYP 4 INPDLG=KARMA 5
ON=8
TRYP 4 INPDLG=FAME 5
ON=9
TRYP 4 INPDLG=KILLS 5
ON=10
TRYP 3 INPDLG=FOOD 4
ON=11
TRYP 4 INPDLG=FLAGS 9
ON=12
TRYP 6 INPDLG=TAG.PLOT1 4
ON=13
TRYP 6 INPDLG=TAG.PLOT2 4
ON=14
TRYP 4 INPDLG=EXP 6
ON=15
TRYP 4 INPDLG=LEVEL 6
ON=16
TRYP 4 INPDLG=MODAR 5
ON=17
SRC.TARG.FINDLAYER(21).EMPTY
ON=18
TRYP 6 INPDLG=MODSTR 5
ON=19
TRYP 6 INPDLG=MODINT 5
ON=20
TRYP 6 INPDLG=MODDEX 5
ON=21
TRYP 4 INPDLG=MAXHITS 5
ON=22
TRYP 4 INPDLG=MAXMANA 5
ON=23
TRYP 4 INPDLG=MAXSTAM 5
ON=24
SRC.TARG.FINDLAYER(21).REMOVE
ON=25
TRYP 4 INPDLG=MODMAXWEIGHT 5
[DIALOG d_CHARPROP3]
70, 70
page 0
resizepic 0 0 5100 600 440
text 30 30 0 0
button 10 405 247 248 1 0 900
//button 10 400 5200 5201 1 0 900
//button 90 400 5204 5205 1 0 901
//button 170 400 5202 5203 1 0 902
//gumppic 325 15 2000
//tilepic 400 140 <DISPIDDEC>
text 10 50 80 4
text 210 50 80 4
text 410 50 80 4
button 410 25 2443 2444 1 0 51
text 285 25 1100 105
text 415 25 0 106
page 1
button 4 2 5006 5007 1 1 801
button 92 2 5006 5007 1 2 802
gumppic 180 2 5007
text 45 1 0 1
text 133 1 0 2
text 221 1 0 3
button 10 70 2443 2444 1 0 1
text 15 70 0 5
text 75 70 0 6
button 10 90 2443 2444 1 0 2
text 15 90 0 7
text 75 90 0 8
button 10 110 2443 2444 1 0 3
text 15 110 0 9
text 75 110 0 10
button 10 130 2443 2444 1 0 4
text 15 130 0 11
text 75 130 0 12
button 10 150 2443 2444 1 0 5
text 15 150 0 13
text 75 150 0 14
button 10 170 2443 2444 1 0 6
text 15 170 0 15
text 75 170 0 16
button 10 190 2443 2444 1 0 7
text 15 190 0 17
text 75 190 0 18
button 10 210 2443 2444 1 0 8
text 15 210 0 19
text 75 210 0 20
button 10 230 2443 2444 1 0 9
text 15 230 0 21
text 75 230 0 22
button 10 250 2443 2444 1 0 10
text 15 250 0 23
text 75 250 0 24
button 10 270 2443 2444 1 0 11
text 15 270 0 25
text 75 270 0 26
button 10 290 2443 2444 1 0 12
text 15 290 0 27
text 75 290 0 28
button 10 310 2443 2444 1 0 13
text 15 310 0 29
text 75 310 0 30
button 10 330 2443 2444 1 0 14
text 15 330 0 31
text 75 330 0 32
button 10 350 2443 2444 1 0 15
text 15 350 0 33
text 75 350 0 34
button 10 370 2443 2444 1 0 16
text 15 370 0 35
text 75 370 0 36
button 210 70 2443 2444 1 0 17
text 215 70 0 37
text 275 70 0 38
button 210 90 2443 2444 1 0 18
text 215 90 0 39
text 275 90 0 40
button 210 110 2443 2444 1 0 19
text 215 110 0 41
text 275 110 0 42
button 210 130 2443 2444 1 0 20
text 215 130 0 43
text 275 130 0 44
button 210 150 2443 2444 1 0 21
text 215 150 0 45
text 275 150 0 46
button 210 170 2443 2444 1 0 22
text 215 170 0 47
text 275 170 0 48
button 210 190 2443 2444 1 0 23
text 215 190 0 49
text 275 190 0 50
button 210 210 2443 2444 1 0 24
text 215 210 0 51
text 275 210 0 52
button 210 230 2443 2444 1 0 25
text 215 230 0 53
text 275 230 0 54
button 210 250 2443 2444 1 0 26
text 215 250 0 55
text 275 250 0 56
button 210 270 2443 2444 1 0 27
text 215 270 0 57
text 275 270 0 58
button 210 290 2443 2444 1 0 28
text 215 290 0 59
text 275 290 0 60
button 210 310 2443 2444 1 0 29
text 215 310 0 61
text 275 310 0 62
button 210 330 2443 2444 1 0 30
text 215 330 0 63
text 275 330 0 64
button 210 350 2443 2444 1 0 31
text 215 350 0 65
text 275 350 0 66
button 210 370 2443 2444 1 0 32
text 215 370 0 67
text 275 370 0 68
button 210 390 2443 2444 1 0 33
text 215 390 0 69
text 275 390 0 70
button 410 70 2443 2444 1 0 34
text 415 70 0 71
text 475 70 0 72
button 410 90 2443 2444 1 0 35
text 415 90 0 73
text 475 90 0 74
button 410 110 2443 2444 1 0 36
text 415 110 0 75
text 475 110 0 76
button 410 130 2443 2444 1 0 37
text 415 130 0 77
text 475 130 0 78
button 410 150 2443 2444 1 0 38
text 415 150 0 79
text 475 150 0 80
button 410 170 2443 2444 1 0 39
text 415 170 0 81
text 475 170 0 82
button 410 190 2443 2444 1 0 40
text 415 190 0 83
text 475 190 0 84
button 410 210 2443 2444 1 0 41
text 415 210 0 85
text 475 210 0 86
button 410 230 2443 2444 1 0 42
text 415 230 0 87
text 475 230 0 88
button 410 250 2443 2444 1 0 43
text 415 250 0 89
text 475 250 0 90
button 410 270 2443 2444 1 0 44
text 415 270 0 91
text 475 270 0 92
button 410 290 2443 2444 1 0 45
text 415 290 0 93
text 475 290 0 94
button 410 310 2443 2444 1 0 46
text 415 310 0 95
text 475 310 0 96
button 410 330 2443 2444 1 0 47
text 415 330 0 97
text 475 330 0 98
button 410 350 2443 2444 1 0 48
text 415 350 0 99
text 475 350 0 100
button 410 370 2443 2444 1 0 49
text 415 370 0 101
text 475 370 0 102
button 410 390 2443 2444 1 0 50
text 415 390 0 103
text 475 390 0 104
[DIALOG d_CHARPROP3 TEXT]
Skills
1
2
3
Change Value
<ALCHEMY>
Alchemy
<ANATOMY>
Anatomy
<ANIMALLORE>
AnimalLore
<ARCHERY>
Archery
<ARMSLORE>
ArmsLore
<BEGGING>
Begging
<BLACKSMITHING>
Blacksmithing
<BOWCRAFT>
Bowcraft
<CAMPING>
Camping
<CARPENTRY>
Carpentry
<CARTOGRAPHY>
Cartography
<COOKING>
Cooking
<DETECTINGHIDDEN>
DetectingHidden
<ENTICEMENT>
Enticement
<EVALUATINGINTEL>
EvaluatingIntel
<FENCING>
Fencing
<FISHING>
Fishing
<FORENSICS>
Forensics
<HEALING>
Healing
<HERDING>
Herding
<HIDING>
Hiding
<INSCRIPTION>
Inscription
<ITEMID>
ItemID
<LOCKPICKING>
LockPicking
<LUMBERJACKING>
Lumberjacking
<MACEFIGHTING>
Macefighting
<MAGERY>
Magery
<MAGICRESISTANCE>
MagicResistance
<MEDITATION>
Meditation
<MINING>
Mining
<MUSICIANSHIP>
Musicianship
<NECROMANCY>
Necromancy
<PARRYING>
Parrying
<PEACEMAKING>
Peacemaking
<POISONING>
Poisoning
<PROVOCATION>
Provocation
<REMOVETRAP>
RemoveTrap
<SNOOPING>
Snooping
<SPIRITSPEAK>
SpiritSpeak
<STEALING>
Stealing
<STEALTH>
Stealth
<SWORDSMANSHIP>
Swordsmanship
<TACTICS>
Tactics
<TAILORING>
Tailoring
<TAMING>
Taming
<TASTEID>
TasteID
<TINKERING>
Tinkering
<TRACKING>
Tracking
<VETERINARY>
Veterinary
<WRESTLING>
Wrestling
Set Allskills to
<SKILLTOTAL>
[DIALOG d_CHARPROP3 BUTTON]
ON=801
DIALOG=d_CHARPROP1
ON=802
DIALOG=d_CHARPROP2
ON=1
TRYP 4 INPDLG=ALCHEMY 5
ON=2
TRYP 4 INPDLG=ANATOMY 5
ON=3
TRYP 4 INPDLG=ANIMALLORE 5
ON=4
TRYP 4 INPDLG=ARCHERY 5
ON=5
TRYP 4 INPDLG=ARMSLORE 5
ON=6
TRYP 4 INPDLG=BEGGING 5
ON=7
TRYP 4 INPDLG=BLACKSMITHING 5
ON=8
TRYP 4 INPDLG=BOWCRAFT 5
ON=9
TRYP 4 INPDLG=CAMPING 5
ON=10
TRYP 4 INPDLG=CARPENTRY 5
ON=11
TRYP 4 INPDLG=CARTOGRAPHY 5
ON=12
TRYP 4 INPDLG=COOKING 5
ON=13
TRYP 4 INPDLG=DETECTINGHIDDEN 5
ON=14
TRYP 4 INPDLG=ENTICEMENT 5
ON=15
TRYP 4 INPDLG=EVALUATINGINTEL 5
ON=16
TRYP 4 INPDLG=FENCING 5
ON=17
TRYP 4 INPDLG=FISHING 5
ON=18
TRYP 4 INPDLG=FORENSICS 5
ON=19
TRYP 4 INPDLG=HEALING 5
ON=20
TRYP 4 INPDLG=HERDING 5
ON=21
TRYP 4 INPDLG=HIDING 5
ON=22
TRYP 4 INPDLG=INSCRIPTION 5
ON=23
TRYP 4 INPDLG=ITEMID 5
ON=24
TRYP 4 INPDLG=LOCKPICKING 5
ON=25
TRYP 4 INPDLG=LUMBERJACKING 5
ON=26
TRYP 4 INPDLG=MACEFIGHTING 5
ON=27
TRYP 4 INPDLG=MAGERY 5
ON=28
TRYP 4 INPDLG=MAGICRESISTANCE 5
ON=29
TRYP 4 INPDLG=MEDITATION 5
ON=30
TRYP 4 INPDLG=MINING 5
ON=31
TRYP 4 INPDLG=MUSICIANSHIP 5
ON=32
TRYP 4 INPDLG=NECROMANCY 5
ON=33
TRYP 4 INPDLG=PARRYING 5
ON=34
TRYP 4 INPDLG=PEACEMAKING 5
ON=35
TRYP 4 INPDLG=POISONING 5
ON=36
TRYP 4 INPDLG=PROVOCATION 5
ON=37
TRYP 4 INPDLG=REMOVETRAP 5
ON=38
TRYP 4 INPDLG=SNOOPING 5
ON=39
TRYP 4 INPDLG=SPIRITSPEAK 5
ON=40
TRYP 4 INPDLG=STEALING 5
ON=41
TRYP 4 INPDLG=STEALTH 5
ON=42
TRYP 4 INPDLG=SWORDSMANSHIP 5
ON=43
TRYP 4 INPDLG=TACTICS 5
ON=44
TRYP 4 INPDLG=TAILORING 5
ON=45
TRYP 4 INPDLG=TAMING 5
ON=46
TRYP 4 INPDLG=TASTEID 5
ON=47
TRYP 4 INPDLG=TINKERING 5
ON=48
TRYP 4 INPDLG=TRACKING 5
ON=49
TRYP 4 INPDLG=VETERINARY 5
ON=50
TRYP 4 INPDLG=WRESTLING 5
ON=51
TRYP 4 INPDLG=ALLSKILLS 5
[DIALOG d_ITEMPROP1]
70, 70
page 0
resizepic 0 0 5100 550 360
text 30 30 0 0
//button 20 320 5200 5201 1 0 900 // cancel
//button 100 320 <eval g_btn_gray_apply> <eval g_btn_gray_apply_press> 1 0 901 // apply
//button 180 320 5202 5203 1 0 902 // save
button 20 320 5042 5043 1 0 902 // continue
button 180 320 5052 5053 1 0 903 // delete
button 210 320 5050 5051 1 0 904 // bounce
gumppic 275 15 2001
tilepic 350 140 <DISPIDDEC>
text 10 50 0 3
page 1
button 4 2 5007 5006 0 1
button 92 2 5006 5007 1 2 802
text 45 1 0 1
text 133 1 0 2
button 10 70 2443 2444 1 0 2
text 15 70 0 4
text 75 70 0 5
button 10 95 2443 2444 1 0 3
text 15 95 0 6
text 75 95 0 7
button 10 120 2443 2444 1 0 4
text 15 120 0 8
text 75 120 0 9
button 10 145 2443 2444 1 0 5
text 15 145 0 10
text 75 145 0 11
button 10 170 2443 2444 1 0 6
text 15 170 0 12
text 75 170 0 13
button 10 195 2443 2444 1 0 7
text 15 195 0 14
text 75 195 0 15
button 10 220 2443 2444 1 0 8
text 15 220 0 16
text 75 220 0 17
button 10 245 2443 2444 1 0 9
text 15 245 0 18
text 75 245 0 19
button 10 270 2443 2444 1 0 10
text 15 270 0 20
text 75 270 0 21
button 10 295 2443 2444 1 0 11
text 15 295 0 22
text 75 295 0 23
[DIALOG d_ITEMPROP1 TEXT]
Item Properties 1
1
2
Change Value
Serial
<SERIAL>
BaseId
<BASEID>
Name
<NAME>
Color
<COLOR>
Timer
<TIMER>