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EngineVideoGames.sln
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EngineVideoGames.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "Game\Game.vcxproj", "{257FC222-2301-4B67-A02B-880548704235}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EngineVideoGames", "EngineVideoGames\EngineVideoGames.vcxproj", "{42AF4C92-9210-42BB-AFD2-30E6108E4CC4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DisplayGLFW", "DisplayGLFW\DisplayGLFW.vcxproj", "{0C9D56F3-8B06-460D-9017-D1C3E1F6DC51}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{257FC222-2301-4B67-A02B-880548704235}.Debug|Win32.ActiveCfg = Debug|Win32
{257FC222-2301-4B67-A02B-880548704235}.Debug|Win32.Build.0 = Debug|Win32
{257FC222-2301-4B67-A02B-880548704235}.Release|Win32.ActiveCfg = Release|Win32
{257FC222-2301-4B67-A02B-880548704235}.Release|Win32.Build.0 = Release|Win32
{42AF4C92-9210-42BB-AFD2-30E6108E4CC4}.Debug|Win32.ActiveCfg = Debug|Win32
{42AF4C92-9210-42BB-AFD2-30E6108E4CC4}.Debug|Win32.Build.0 = Debug|Win32
{42AF4C92-9210-42BB-AFD2-30E6108E4CC4}.Release|Win32.ActiveCfg = Release|Win32
{42AF4C92-9210-42BB-AFD2-30E6108E4CC4}.Release|Win32.Build.0 = Release|Win32
{0C9D56F3-8B06-460D-9017-D1C3E1F6DC51}.Debug|Win32.ActiveCfg = Debug|Win32
{0C9D56F3-8B06-460D-9017-D1C3E1F6DC51}.Debug|Win32.Build.0 = Debug|Win32
{0C9D56F3-8B06-460D-9017-D1C3E1F6DC51}.Release|Win32.ActiveCfg = Release|Win32
{0C9D56F3-8B06-460D-9017-D1C3E1F6DC51}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal