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project.godot
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64 lines (49 loc) · 2.37 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Farmageddon"
run/main_scene="res://Scenes/User_Interface/main_menu_screen.tscn"
config/features=PackedStringArray("4.2", "Mobile")
config/icon="res://icon.svg"
[autoload]
TransitionLayer="*res://Scenes/Globals/transition_layer.tscn"
Globals="*res://Scenes/Globals/globals.gd"
PathGenInstance="*res://Scripts/path_generator.gd"
WaveManager="*res://Scenes/Globals/wave_manager.gd"
GlobalAudioPlayer="*res://Scenes/Globals/global_audio_player.tscn"
CurrencyDistributor="*res://Scenes/User_Interface/currency_distributor.gd"
Inventory="*res://Scenes/Globals/inventory.gd"
Turrets="*res://Scenes/Globals/turrets.gd"
EventBus="*res://Scenes/Globals/EventBus.gd"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray("res://addons/godot_state_charts/plugin.cfg")
[input]
ui_menu={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194370,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null)
]
}
Pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="Path"
3d_physics/layer_2="Enemy"
3d_physics/layer_3="Projectile"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_clear_color=Color(0.254902, 0.470588, 0.470588, 0.678431)