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Copy pathapp.js
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executable file
·131 lines (102 loc) · 3.34 KB
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var express = require('express');
var app = express();
var http = require('http').Server(app);
var io = require('socket.io')(http);
var bodyParser = require('body-parser');
var session = require('express-session');
var port = 8080;
app.use(express.static('./public'));
app.set('view engine', 'jade');
app.use(bodyParser.urlencoded({ extended: true }));
app.use(session({
secret: 'this is not a secret',
resave: false,
saveUninitialized: true
}));
app.get('/', function(req, res) {
res.render('index');
});
app.get('/game/:code', function(req, res) {
res.render('game', {
accessCode: req.session.accessCode,
playerName: req.session.playerName,
isHost: req.session.isHost
});
});
app.get('/host', function(req, res) {
res.render('host');
});
app.get('/join', function(req, res) {
res.render('join');
});
app.get('/howto', function(req, res) {
res.render('howto');
});
app.get('/lobby/:code', function(req, res) {
req.session.accessCode = req.params.code;
res.render('lobby', {
accessCode: req.params.code,
playerName: req.session.playerName,
isHost: req.session.isHost
});
});
app.post('/games', function(req, res) {
req.session.playerName = req.body.playerName;
req.session.isHost = true;
res.redirect('/lobby/' + generateAccessCode());
});
app.post('/join', function(req, res) {
req.session.playerName = req.body.playerName;
res.redirect('/lobby/' + req.body.accessCode);
});
// Credit goes to Spyfall: https://github.com/evanbrumley/spyfall
function generateAccessCode() {
var code = '';
var possible = 'abcdefghijklmnopqrstuvwxyz';
for (var i = 0; i < 6; i++) {
code += possible.charAt(Math.floor(Math.random() * possible.length));
}
return code;
}
var clientCount = 0;
var offsets = [0,0,0,0,0,0,0,0];
io.on('connection', function(socket) {
console.log('a user connected. count: ' + (clientCount++));
// socket.emit('set team', (clientCount % 2) == 1 ? "1" : "-1");
socket.on('join room', function(room, playerName, isHost) {
socket.room = room;
socket.playerName = playerName;
socket.isHost = isHost === 'true' ? true : false;
socket.join(room);
console.log('joined room', room + '; is host = ' + socket.isHost);
if (socket.isHost) {
socket.emit('set team', '1');
} else {
socket.emit('set team', '-1');
}
var tempRoom = io.nsps['/'].adapter.rooms[room];
var totalClientsConnected = tempRoom ? Object.keys(tempRoom).length : 0;
console.log('total clients in room ' + room + ': ' + totalClientsConnected);
socket.broadcast.to(room).emit('room server message', playerName + ' joined the room');
});
socket.on('start game', function(room) {
socket.broadcast.to(room).emit('game started', room);
});
socket.on('disconnect', function() {
console.log('user', socket.playerName, 'disconnected from room', socket.room);
socket.leave(socket.room);
});
socket.on('update state', function(msg, room, playerName) {
// console.log('update state', room, playerName);
data = JSON.parse(msg);
// console.log(data);
for(i=0; i < data.deltas.length; i++) {
offsets[i] += data.team * data.deltas[i];
}
io.to(room).emit('update offsets', offsets.toString());
// console.log('offsets: ' + offsets.toString());
});
});
http.listen(port, function() {
console.log('socket.io listening on port ' + port);
});