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innicopap/bevy-scene-hook (press backspace or delete to remove)

In Bevy 0.11, scenes are spawned in the Update schedule, so it s possible for run_hooks to run before they are spawned, so that the hooks are applied one frame late. For me, this manifested in a shadow ...
  • rparrett
  • 2
  • Opened 
    on Oct 26, 2023
  • #8

#5 shows bevy-scene-hook can have a regression. Could be neat to have a test that loads a simple scene and checks the hook ran successfully.
  • nicopap
  • 1
  • Opened 
    on Nov 20, 2022
  • #6

Heya! Super cool plugin. For use in bevy 0.9, I had to modify run hooks to: /// Run once [`SceneHook`]s added to [`SceneBundle`](crate::SceneBundle) or /// [`DynamicSceneBundle`](crate::DynamicSceneBundle) ...
  • sdfgeoff
  • 1
  • Opened 
    on Nov 20, 2022
  • #5

I d like to add a hook in a system to run whenever any scene is loaded. But it seems like I cannot do this since the component needs the SceneInstance component, which I don t have in my system. For example: ...
  • tqwewe
  • 2
  • Opened 
    on Aug 21, 2022
  • #2
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