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Nick Desaulniers
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clarify real time vs pre render Fixes #5
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@@ -172,6 +172,22 @@ <h2>Fragment</h2>
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<h2>Frame</h2>
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<p><i>One of the many still images which compose the complete moving picture; each image looks rather like a framed picture when examined individually.</i></p>
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</section>
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<section>
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<h2>Real Time Rendering</h2>
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<img src="realtime.png"/><br/>
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<p><i>Doing the rendering computation fast enough, so that the series of rendered images allow for interaction taking into account user input.</i></p>
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<ul>
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<li>30 fps = 33.3 ms</li>
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<li>60 fps = 16.6 ms</li>
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<li>90 fps = 11.1 ms</li>
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</ul>
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</section>
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<section>
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<h2>Pre Rendering</h2>
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<img src="ts3.jpg"/><br/>
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<p>Opposite of real time rendering.</p>
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<p><a href="http://www.wired.com/2010/05/process_pixar/all/">Toy Story 3</a> took on average 7 hours to render 1 frame (24 fps), and at most 39 hours.</p>
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</section>
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<section>
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<h2>Shading</h2>
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<img src="preshade.png"><img src="postshade.png">

realtime.png

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ts3.jpg

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