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Huge files, long saves #14
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currently run in the same problem. My approach is to limit bones and reduce frame rate. |
@Schaggo try remove clip.EnsureQuaternionContinuity (at line 185) in the UnityAnimationRecorder.cs |
Thanks for the quick reply! |
To Answer my own question, I found altered scripts that checks for changes of properties before writing a frame. Reduces the animation to about 1.2MB/s. https://github.com/WhiteNoise/UnityViveTrackerExample Getting there... |
is there any chance I could talk about hiring you to make some changes to this, to better suit my needs? |
@TheCarelessWhisper hi there. Wondering if you guys ended up streamlining this, and if you’d be willing to share back your updates here. Sounds like you were planning to do some nice optimizations. Thanks! |
So I'm trying to use this to clean up motion capture but 3 minutes alone is taking hours (at time of writing 26 minutes) to save. I want to use this for maybe 26 minute takes and edit it. Is there anything to do to fix this? So far this is the only solution that works exactly how we need.
We're willing to help fund a solution if needed as well, but any help is super appreciated.
To make it clear.
We're using motion capture and facial capture in play mode and saving the results.
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