From 3f5f31f81e54ae8fcea0495efaca41bf61912bac Mon Sep 17 00:00:00 2001 From: Newyellow Date: Mon, 12 Feb 2018 13:28:40 +0800 Subject: [PATCH] add some description to FBX exporter --- README.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/README.md b/README.md index 697b65a..0330e93 100644 --- a/README.md +++ b/README.md @@ -48,6 +48,14 @@ 2017-10-10 Implemented FBX exporter, works similar as Maya Exporter. But for now, there is some memory issue, can't export too complex objects. +  [Export to FBX Demo Video](https://www.youtube.com/watch?v=Hy2U0UYp6cA) + + Here are a few things to notice: + + 1. The "source FBX file" has to be in ASCII format (you can choose ASCII or Binary while exporting FBX file) + 2. Make sure every nodes' name are exactly the same as the source file + (sometimes nodes' name got changed by Unity or 3D software) +   ## Dealing with Lag