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The difference from [go-gl](https://github.com/go-gl/gl) are: - WithOffset variants for some functions, so you don't have to pass pointers insteas of offsets (closes go-gl/gl issues [80](go-gl#80) and [124](go-gl#124)). Currently only functions `glDrawElements`, `glVertexAttribPointer`, `glGetVertexAttribPointerv` provide variants: let me know if you need more. - No need to use cgo under Windows (much faster build times).
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